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Feat Suggestion

Harmon

First Post
The wife needs some help with one of her characters- a Rogue1/Cleric11 (Domains- Protection and Summoning)- she needs a 12th lvl Feat.

Present Feats-
- Two Weapon Fighting
- Weapon Finesse (she uses a Rapier & a Cutlass)
- Spell Focus- Conjuration
- Augment Summoning
- Extra Turning

A few ideas were thrown out there, but the wife would like something to make herself a better summoner as well as keep the Cleric (healing) aspects of the character alive.

The character was once a Privateer, and is very much into the liberation of slaves from their capturers.

Many thanks
 

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Gargoyle

Adventurer
Domain Spontaneity from Complete Divine, perhaps. Since she has Extra Turning, it would let her use those extra turning attempts to cast more summoning or protection spells, just as she can already spontaneously heal.
 

Pinotage

Explorer
Imbue Summoning from PHBII, I think. Let's you add a beneficial spell to your creatures when summoned.

Practised Spellcaster will give you the extra +1 CL, so that's not a bad choice. 12th level is a good caster level for clerics.

As mention Domain Spontaneity is good, otherwise you might want to consider Divine Spell Power, if you've got a good Charisma.

The Divine Feats are also very useful if you're a combat cleric.

Pinotage
 



Vanye

Explorer
Harmon said:
A few ideas were thrown out there, but the wife would like something to make herself a better summoner as well as keep the Cleric (healing) aspects of the character alive.

Extend spell, then, to provide for longer summonings!
 

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