Klaus
First Post
Expeditious Dodge (RoWild) - Move 40 feet in a round and gain a +2 bonus to AC. Counts as Dodge for prerequisites.
Improved Skirmish (CScoundrel) - Move 20 feet in a round and gain +2d6 skirmish and +2 AC
Mobility (PHB) - +4 AC against AoO caused by movement.
A Medium scout 6 (skirmish +2d6 damage / +1 AC) with Dex 16 (+3 AC) and wearing a chain shirt (+4 AC) has a speed of 40 ft. If he moves 40 feet during his move action, he gains +4d6 damage and +5 AC. Against AoO, his AC bonus rises to +9! His regular AC is 17, rising to 22, and 26 against AoO for moving.
Also, scout is a natural class for flyers, who must keep a minimum forward speed to avoid stalling. If a flying scout also has the Aerial Superiority feat (RoW), he gains an extra +1 AC against landbound foes or flying foes with worse maneuverability.
Improved Skirmish (CScoundrel) - Move 20 feet in a round and gain +2d6 skirmish and +2 AC
Mobility (PHB) - +4 AC against AoO caused by movement.
A Medium scout 6 (skirmish +2d6 damage / +1 AC) with Dex 16 (+3 AC) and wearing a chain shirt (+4 AC) has a speed of 40 ft. If he moves 40 feet during his move action, he gains +4d6 damage and +5 AC. Against AoO, his AC bonus rises to +9! His regular AC is 17, rising to 22, and 26 against AoO for moving.
Also, scout is a natural class for flyers, who must keep a minimum forward speed to avoid stalling. If a flying scout also has the Aerial Superiority feat (RoW), he gains an extra +1 AC against landbound foes or flying foes with worse maneuverability.