SylverFlame
First Post
Here's the idea bouncing my head.
I have been toying with this idea for a while because I what my PCs (when I start DMing again) to be heroic characters, and I want to throw bigger monsters at them.
Essentially I am increasing the feat progression for some of the Core Classes (haven't worked it out yet) and am intending to add one feat to the CL table progression.
On top of this, I am toying with "award feats" for finishing nasty quests and such.
THis is all tied into a learned/intuitive feat learning system where certain in-game conditions must be met to access certain feats.
TIed to this will be "Hero Points" which were described in a Wyrm's Turn editoral many, many moons ago. Essentially, the Hero Points will allow nasty rules bending for characters including one time usage of feats they don't have. I will be giving NPC's a lesser access to Hero POints. Hero points will also be HIGHLY rare, and it wouldn't be unforeseen if a 20th level char only ever had 4 or 5 in their career.
Now, the heart of my problem: Just how much does this unbalance the system as is? I don't want to REALLY mess things up, nor do I want overpower the players even though they have a few (read two or three) more feats then they normally would.
Just what level of balance would be necessary.
Oh yeah, last thing, all enemies would recieve similar, slightly toned down abilities depending on CR. That is, a goblin would get nothing, while a Lich or Dragon would get equal treatment to the PCs.
I have been toying with this idea for a while because I what my PCs (when I start DMing again) to be heroic characters, and I want to throw bigger monsters at them.
Essentially I am increasing the feat progression for some of the Core Classes (haven't worked it out yet) and am intending to add one feat to the CL table progression.
On top of this, I am toying with "award feats" for finishing nasty quests and such.
THis is all tied into a learned/intuitive feat learning system where certain in-game conditions must be met to access certain feats.
TIed to this will be "Hero Points" which were described in a Wyrm's Turn editoral many, many moons ago. Essentially, the Hero Points will allow nasty rules bending for characters including one time usage of feats they don't have. I will be giving NPC's a lesser access to Hero POints. Hero points will also be HIGHLY rare, and it wouldn't be unforeseen if a 20th level char only ever had 4 or 5 in their career.
Now, the heart of my problem: Just how much does this unbalance the system as is? I don't want to REALLY mess things up, nor do I want overpower the players even though they have a few (read two or three) more feats then they normally would.
Just what level of balance would be necessary.
Oh yeah, last thing, all enemies would recieve similar, slightly toned down abilities depending on CR. That is, a goblin would get nothing, while a Lich or Dragon would get equal treatment to the PCs.