That One Guy
First Post
Nosferatu, anyone? Seriously, the ambusher and disease made me think of that readily.
Also, I ran a 3.5(ish) game that featured a pirate ship for about a year and a half...
O Merchant ships. Merchant ships are always good. They can be simple trade vessels going in one direction, or hiding some secret.
O Some of my favorite NPCs were a pair of navy-esque guys from an enemy nation (who didn't know that nation was evil) who were rescued on planks of wood. Basically, decent guys who didn't know the prominent figures were allied w/ the campaign's version of Tharizdun.
O The immortal pirate. Have them fight a Cervantes (from Soul Calibur series) type of badguy. Dead crew and the works. The way I employed this was by having the party kill an evil pirate captain early on (who taunted them and put up a pretty brutal fight), and then had him show up later much more evil, but still as taunting.
O An intelligent item is held by a monster or evil villain. Upon examination, it claims that a party member is the real owner. This led to one of my most fun... NPCs of a sort. He was named Valgyr after the Heroes of Horror weapon. Stories about his evil power and legends around him made the PC who he was keyed to never quite trust him... and he was so unintentionally evasive (He actually had forgotten a lot of his original purpose and use).
O Nomads and water gypsies. Have them ride giant sea sheep or something. This can allow for a good interaction, quest, or a bartering skill challenge.
Hope that helps!
Also, I ran a 3.5(ish) game that featured a pirate ship for about a year and a half...
O Merchant ships. Merchant ships are always good. They can be simple trade vessels going in one direction, or hiding some secret.
O Some of my favorite NPCs were a pair of navy-esque guys from an enemy nation (who didn't know that nation was evil) who were rescued on planks of wood. Basically, decent guys who didn't know the prominent figures were allied w/ the campaign's version of Tharizdun.
O The immortal pirate. Have them fight a Cervantes (from Soul Calibur series) type of badguy. Dead crew and the works. The way I employed this was by having the party kill an evil pirate captain early on (who taunted them and put up a pretty brutal fight), and then had him show up later much more evil, but still as taunting.
O An intelligent item is held by a monster or evil villain. Upon examination, it claims that a party member is the real owner. This led to one of my most fun... NPCs of a sort. He was named Valgyr after the Heroes of Horror weapon. Stories about his evil power and legends around him made the PC who he was keyed to never quite trust him... and he was so unintentionally evasive (He actually had forgotten a lot of his original purpose and use).
O Nomads and water gypsies. Have them ride giant sea sheep or something. This can allow for a good interaction, quest, or a bartering skill challenge.
Hope that helps!