Ydars said:Ironically Malraux, there are things they could have given other classes just to give them flavour; fighters could have had the ability to carry more than other classes for a given strength (but they have tanked encumbrance) and they could have allowed fighters a greater ability to intimidate or to appaise weapons and armour or to march and allow others to travel quickly over rough terrain etc etc.
I am big on flavour I guess; something to make the classes more distinct but that are mechanically quite harmless. I suppose I am just saying that they have knocked the stuffing out of the wizard in the name of game balance but haven't needed to do the same with the other classes because they were more balanced to begin with.
I suppose some people would say that rangers and tracking is a similar problem. I would just have given rangers the ability to get far more detail from tracks (number of monsters, armoured, when they passed ect) than any other class but let the other classes follow spoor if they are trained in Nature).
Curiously, I actually like that they left those out of the tables. One of the things that frustrated me the most about 3e was that a lot of things that weren't excessively useful, but were flavorful became class abilities. Counter song, while logical and it does make sense, took the place of an ability that might have been more useful. I never saw anybody use countersong. Did fascinate have to take the place of a better ability? I could have houseruled that the entire court was distracted by the bard singing a pub song to the national anthem. I like the fact that the charts are devoted to combat, the text is devoted to flavor, and specific flavorful bits that aren't necessary or game breaking can be created or decided on any time.