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General Tabletop Discussion
*Dungeons & Dragons
Feelings on Ranged Damage
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<blockquote data-quote="Hillsy7" data-source="post: 7142102" data-attributes="member: 6689191"><p>That's a DM/Player integration problem. If you do not feel you can say to the DM "I'd like to try this", because up to that point they've been playing within the tightly confined structure of the "rules", then you and the DM are playing different gaming styles. That's not the fault of the system.</p><p></p><p></p><p>You clearly haven't played Last Guardian - I have not nearly cried at the end of a game of Pong.</p><p></p><p></p><p>While this could be exciting - the Maths here kinda scuppers your intentions. With a D6, you explode half the time. The maths of exploding d6's on a 4+ are the same as flipping coins. Therefore, to achieve your 25 points of damage, you'd need 4 Heads....or a 1 in 16 chance. Realistically you'll be rolling (1-3)d6+mod damage instead of 1d6+mod damage, which isn't impressive damage levels.....with the flat +10 Damage from Sharpshooter you're rolling the equivalent of 3d6+weapon+Mod and is therefore significantly better almost all of the time.</p><p></p><p></p><p>At the end of the day a houserule is a houserule - you can really do whatever you like and as long as your players enjoy it, then that's doing it "correctly". Most of the balancing and theory hammer chat is about protecting players, or purely for the joy of theory. If everyone at your table likes it, then it is correct.</p><p></p><p>However, it seems to me your major issue is that you're playing D&D - there are other much more narrative & RP systems out there that will cater to your story needs.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7142102, member: 6689191"] That's a DM/Player integration problem. If you do not feel you can say to the DM "I'd like to try this", because up to that point they've been playing within the tightly confined structure of the "rules", then you and the DM are playing different gaming styles. That's not the fault of the system. You clearly haven't played Last Guardian - I have not nearly cried at the end of a game of Pong. While this could be exciting - the Maths here kinda scuppers your intentions. With a D6, you explode half the time. The maths of exploding d6's on a 4+ are the same as flipping coins. Therefore, to achieve your 25 points of damage, you'd need 4 Heads....or a 1 in 16 chance. Realistically you'll be rolling (1-3)d6+mod damage instead of 1d6+mod damage, which isn't impressive damage levels.....with the flat +10 Damage from Sharpshooter you're rolling the equivalent of 3d6+weapon+Mod and is therefore significantly better almost all of the time. At the end of the day a houserule is a houserule - you can really do whatever you like and as long as your players enjoy it, then that's doing it "correctly". Most of the balancing and theory hammer chat is about protecting players, or purely for the joy of theory. If everyone at your table likes it, then it is correct. However, it seems to me your major issue is that you're playing D&D - there are other much more narrative & RP systems out there that will cater to your story needs. [/QUOTE]
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