For decades now I have been disappointed with the dramatic effect in Sword and Board of ranged damage. Which game really doesn't matter, but I am currently looking at 5E. With Sneak Attack one may do some really fantastic amounts of damage using a ranged weapon. However, the ranged class cannot equal the damage capacity of a rogue with a bow. In earlier systems, a fighter with the right feats could make a ranger look pathetic even with archer specialization. Even with the new feats, ranged archery gets very little love. I am wondering if anyone else has considered ways to make the ranged character more effective/dramatic for story purposes instead of just someone who plinks in order to slowly edge the target toward kill-able for someone else.
I am contemplating the effects of the following as home brew rules. I am not saying I am adding them, I am just considering them.
Granting sneak attack to concealed ranger characters just like the rogue.
Granting ranged combat specialists their proficiency die as additional damage.
Granting automatic injury to the target on a ranged attack that hits with a die roll of 25 or higher.
Of these I think the last is the most realistic. Ok, what constructive analysis do you all have?
I am contemplating the effects of the following as home brew rules. I am not saying I am adding them, I am just considering them.
Granting sneak attack to concealed ranger characters just like the rogue.
Granting ranged combat specialists their proficiency die as additional damage.
Granting automatic injury to the target on a ranged attack that hits with a die roll of 25 or higher.
Of these I think the last is the most realistic. Ok, what constructive analysis do you all have?