nswanson27
First Post
nswanson27 and Saelorn,
My issue is somewhat with both. The ranger class has some amusing features but is overall weak at being ranged, and certainly nothing special. The Beast Master has always been a joke because players don't want their pet to die. A real Beast Master treats his "pets" as an expendable and replaceable asset. Keep them healthy, keep them trained, use them, and replace them. Those who play "pet keepers" do not approach their pets with the cold calculating efficiency of Suntzu. Plus pets are almost always too weak to be of any real value - they are almost always a negative.
But it is also because of the loss of dramatic effect. When Bard of the Lakemen kills Smaug, the as yet undamaged ancient dragon, with one arrow it is a highlight in the book and the movie. When a sniper kills the enemy leader with a single shot at 300 meters, it is a dramatic effect. In game, unless I as the DM decide to simply make a ranged character's sniping shot a clear kill shot by utterly ignoring the rules this dramatic plot point cannot exist in game. Unless I specifically arrange for the guards along the parapet to be 1st level pathetics with minor amounts of HP, then the ranged character taking out the guard in the tower before the assault on the palisade, then this plot device is not available in story. I shouldn't have to sprinkle kobolds about the battlefield just so the ranged characters can actually get kills. Because the ranger is generally, as it name implies, ranged this weakness in the story telling structure is more obvious there.
In melee combat this is less important because the dramatic blow by blow fight between Don Diego de la Vega and Captain Esteban Pasquale, or between Robin Hood and Sir Guy is about the tension of the scene. Then there is the infamous fight between Inigo Montoya and the Dread Pirate Roberts. Wondering how or if the hero will win adds intrigue to the plot device of the drawn out combat. None of these fights are by any means realistic, but the make great heroic fantasy.
Well I guess there is rogue assassin getting an arrow off with surprise, which can have some dramatic effect. But as others have mentioned, 1-shot KOs at high levels just aren't apart of the game, at least not without introducing some situational mechanic designed specifically to a certain combat setting (which you can always do).
Ranger being weak overall I think is a common opinion, and WotC is presumably coming out with an official revision to the class this November. Finally, keep in mind that ranged can target the glass-cannons in the back that strategically should be targeted first, which melee might struggle to reach right away.