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General Tabletop Discussion
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Feelings on Ranged Damage
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<blockquote data-quote="Greg Benage" data-source="post: 7143879" data-attributes="member: 93631"><p>I've always assumed since 1980 that (most) magical armor resizes for the wearer. If it doesn't, wow, that nerfs nonhuman races far worse than the ambiguous rules on magical ammunition nerfs Crossbow Expert in campaigns using random loot drops.</p><p></p><p></p><p></p><p>Yeah, I think it's an easy call. I wouldn't expect a DM to make the call with the objective of denying magical ammunition to the Crossbow Expert in his group, but I accept that your experience may differ. I'd likely play a human with as little equipment dependency as possible in such a game, if I played at all. As a DM, I'd reassess my table rules if I suspected players were limiting their character choices based on the way I handed out loot.</p><p></p><p>To sum up, though, I agree that a Crossbow Expert rogue will likely do less damage than a melee TWFing rogue in games that use random loot drops and in which the DM makes judgment calls with the objective of excluding magic crossbow bolts. In all other games, the CE rogue will do more damage because 2*(1d6+Dex mod) at ranges from 5 ft. to 120 ft. is better than (1d6+Dex mod) + (1d6) at ranges out to 5 ft.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 7143879, member: 93631"] I've always assumed since 1980 that (most) magical armor resizes for the wearer. If it doesn't, wow, that nerfs nonhuman races far worse than the ambiguous rules on magical ammunition nerfs Crossbow Expert in campaigns using random loot drops. Yeah, I think it's an easy call. I wouldn't expect a DM to make the call with the objective of denying magical ammunition to the Crossbow Expert in his group, but I accept that your experience may differ. I'd likely play a human with as little equipment dependency as possible in such a game, if I played at all. As a DM, I'd reassess my table rules if I suspected players were limiting their character choices based on the way I handed out loot. To sum up, though, I agree that a Crossbow Expert rogue will likely do less damage than a melee TWFing rogue in games that use random loot drops and in which the DM makes judgment calls with the objective of excluding magic crossbow bolts. In all other games, the CE rogue will do more damage because 2*(1d6+Dex mod) at ranges from 5 ft. to 120 ft. is better than (1d6+Dex mod) + (1d6) at ranges out to 5 ft. [/QUOTE]
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