Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Feelings on Ranged Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7146899" data-attributes="member: 12731"><p>As far as I'm aware there are no rules or tables in the DMG to randomize the exact type of weapon, armor or ammunition. Previous editions has such tables, but not 5th edition. </p><p></p><p>The most likely reason is not negligence, but to encourage DMs to select the weapons (armor, ammo) that <strong>the heroes can and will actually use</strong>. If you have a longbow archer, don't hand out +1 crossbow bolts. If you have a greatsword wielder, don't hand out +1 hand axes. And so on.</p><p></p><p>As for magic ammo on tables B (+1), C (+2), and D (+3) - remember that's for a single piece of ammo. That's <strong>one</strong> arrow.</p><p></p><p>Since that's more of a hassle than anything really useful, many DMs hand out ammunition (and magic ammunition) in bundles of 10, 12 or 20. But if you do this with magic ammunition, you should probably move it to "higher" tables. That is, if your heroes find ammo by the dozen or score - you might have magic ammo bundles on tables C and F (+1), G (+2), and H (+3).</p><p></p><p>At the end of the day, the rules need to work for the campaign where you never track non-magical ammo, and where all arrows are interchangable, all bolts are too, and every hero from small to medium-sized can use any particular magic armor.</p><p></p><p>If YOU make heavy crossbow bolts somehow different from hand crossbow bolts, that's your call. But it can't be an assumption to base a general discussion on like this one. The game certainly doesn't differentiate between different kinds of bolts - only between bolts and arrows (and sling stones etc).</p><p></p><p>If cantrip users don't need to track the number of Firebolts they use, and sword users don't need to count their swings, why should archers be forced to count their arrows? This is not a gritty low-fantasy game, this is D&D! </p><p></p><p>But more importantly, it's such a lousy restriction - it doesn't work on the player who realizes it's just accounting work meant to dissuade him from using the best tactics and builds of the game. Just do what the DM says until he or she realizes the bean-counting doesn't work in preventing you from abusing 5E's very lax stance on ranged combat; until he or she finally realizes rules changes is what is needed to make melee viable again.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7146899, member: 12731"] As far as I'm aware there are no rules or tables in the DMG to randomize the exact type of weapon, armor or ammunition. Previous editions has such tables, but not 5th edition. The most likely reason is not negligence, but to encourage DMs to select the weapons (armor, ammo) that [B]the heroes can and will actually use[/B]. If you have a longbow archer, don't hand out +1 crossbow bolts. If you have a greatsword wielder, don't hand out +1 hand axes. And so on. As for magic ammo on tables B (+1), C (+2), and D (+3) - remember that's for a single piece of ammo. That's [B]one[/B] arrow. Since that's more of a hassle than anything really useful, many DMs hand out ammunition (and magic ammunition) in bundles of 10, 12 or 20. But if you do this with magic ammunition, you should probably move it to "higher" tables. That is, if your heroes find ammo by the dozen or score - you might have magic ammo bundles on tables C and F (+1), G (+2), and H (+3). At the end of the day, the rules need to work for the campaign where you never track non-magical ammo, and where all arrows are interchangable, all bolts are too, and every hero from small to medium-sized can use any particular magic armor. If YOU make heavy crossbow bolts somehow different from hand crossbow bolts, that's your call. But it can't be an assumption to base a general discussion on like this one. The game certainly doesn't differentiate between different kinds of bolts - only between bolts and arrows (and sling stones etc). If cantrip users don't need to track the number of Firebolts they use, and sword users don't need to count their swings, why should archers be forced to count their arrows? This is not a gritty low-fantasy game, this is D&D! But more importantly, it's such a lousy restriction - it doesn't work on the player who realizes it's just accounting work meant to dissuade him from using the best tactics and builds of the game. Just do what the DM says until he or she realizes the bean-counting doesn't work in preventing you from abusing 5E's very lax stance on ranged combat; until he or she finally realizes rules changes is what is needed to make melee viable again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feelings on Ranged Damage
Top