But that wouldn't give the rogue his sneak attack damage. It would probably have to be a house rule with the person to benefit from your feint named before you even make the attempt. There may even need to be a penanalty to the check.
But you are on one side of the foe and an ally rogue is on the other then he gets the flanking bonus (and thus can do a sneak attack).
Huh/ I never realized that you couldn't flank with a whip in v3.5. You learn something new every day.Not if you're the bard with a whip, he doesn't - the whip doesn't threaten, and in order for your ally to get the flanking bonus, you must threaten the opponent.
-Hyp.
Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
Reach Weapons: Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
[FONT="]Thanks, I’ll just use the +2 aid another action in the short run. On the question of whether or not the whip threatens I believe this hinges on the fact of the whip against an armored opponent can do no damage. A kitten flanking an iron golem would threaten. But an epic bard wielding a whip in an anti-magic area would not. In normal circumstances adding 1 point of elemental damage to a whip ends the debate on this.[/FONT]
I believe this is relevant text on threatening: