Rogue 3 (Penetrating Strike ACF)/ Swashbuckler 3 (Arcane Stunt: Blur)/Fighter 2 (Hit and Run ACF)/ Rogue 12
32 point buy stats:
Str: 10
Dex: 16+5 = 21
Con: 14
Int: 16
Wis: 10
Cha: 10
BAB: +16/+11/+5
Base saves: Fort: +11, Ref: +10, Will: +6
Sneak Attack: 7d6+20
Penetrating Strike (Dungeonscape): deal 1/2 Sneak Attack damage to target normally immune if flanked in exchange for trapsense.
Arcane Stunt (CM): Gain an SLA from the following list: blur, expeditious retreat, feather fall, jump, spider climb. Casting time is 1 swift action (immediate action in the case of feather fall) and duration is 1 round. Ability useable 1+Int mod times per day. CL is equal to swashbuckler level.
Hit and Run (Drow of the Underdark): +2 to Initiative and dex to damage as a competence bonus on weapon rolls in exchange for losing heavy armor and tower shield proficiency.
Feats:
1.
Craven
2. Weapon Finesse
3. Combat Reflexes
6.
Einhander
7.
Expeditious Dodge
8. Combat Expertise
9.
Combat Cloak Expert
12:
Combat Panache
15:
Staggering Strike
18:
Savvy Rogue
Rogue Special Abilities:
Crippling Strike (
Ex): A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.
Skill Mastery: The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a
skill check with one of these skills, she may
take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.
Skill Tricks:
Shrouded Dance
Nimble Stand
Nimble Charge
Twisting Charge
Clarity of Vision
Back on Your Feet
Equipment:
Mindarmor armor enchantment from the MiC for +5 vs mind affecting spells. Do not use the XPH version.
Wand Chambers
Eternal Wands of Wraithstrike