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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="Creamsteak" data-source="post: 1033202" data-attributes="member: 552"><p><span style="color: white"><strong><u>Compiled Core Class List</u></strong></span></p><p><span style="color: white"><strong>Knight</strong> - Basically I believe that the 'Knight' Class is the equivelent of the Fighter in FF1, the Knight in Final Fantasy Tactics, and the Knight in Final Fantasy 5. It will draw it's abilities mostly from it's ability to specialize, not much different from a core DnD fighter. Break arts will have to be taken into account as sunder more than likely, to keep things simple.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Thief</strong> - Obviously somewhere between a rogue and a combat pick pocket... maybe some abilities not too far-fetched for a ranger or similar... I'm going to try to make it automatically qualify for ninja at level x, but there will be a tough decision on which path to take.</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Monk</strong> - Not very much like the DnD monk. This one would develop a lot of the mystic techniquest that many of the Final Fantasy monks developed... I'd like to allow it the most 'options' of attack in combat. Basically throw out most of the spiritual abilities from the 3.5 core monk (not aging, becoming an outsider, etc.).</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Red Mage</strong> - White Magic/Black Magic, swordsplay, Light armor...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>White Mage</strong> - Obviously...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Black Mage</strong> - Same...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Dragoon</strong> - More specialized than the Knight. Obviously it should be able to perform the jump attack, but that's going to be a slight bit complicated to figure out...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Paladin</strong> - Once again, more specialized than a Knight. It would be very similar to a classic Paladin or Cecil, but then again I'm considering that it wouldn't use a mount and would be significantly more offensive...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Dark Knight</strong> - Obviously this one is going to take some creativity. I don't want a class for 'evil characters', but rather, for those that are willing to use the dark side of the force as it is...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Bard</strong> - Sing, hide, blah. Maybe kick it up with a slight spell list or something...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Geomancer</strong> - Mog style + FFT style should work well together... it's going to be a bit tough, more complicated than druid obviously...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Hunter</strong> - Similar to core ranger... basically a FFT archer/FF5 Hunter thig...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Chemist</strong> - Some kind of Expert/Specialist that actually uses thier skills and such to some degree of power. I'm thinking that fire-arms need to be in the game just to justify playing this class...</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Berserker</strong> - Barbarian... but with longer rage, and a great deal less control. Probably a class that would just plain be fun to play. Go into rage and you can't stop yourself...</span></p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1033202, member: 552"] [color=white][b][u]Compiled Core Class List[/u][/b] [b]Knight[/b] - Basically I believe that the 'Knight' Class is the equivelent of the Fighter in FF1, the Knight in Final Fantasy Tactics, and the Knight in Final Fantasy 5. It will draw it's abilities mostly from it's ability to specialize, not much different from a core DnD fighter. Break arts will have to be taken into account as sunder more than likely, to keep things simple. [b]Thief[/b] - Obviously somewhere between a rogue and a combat pick pocket... maybe some abilities not too far-fetched for a ranger or similar... I'm going to try to make it automatically qualify for ninja at level x, but there will be a tough decision on which path to take. [b]Monk[/b] - Not very much like the DnD monk. This one would develop a lot of the mystic techniquest that many of the Final Fantasy monks developed... I'd like to allow it the most 'options' of attack in combat. Basically throw out most of the spiritual abilities from the 3.5 core monk (not aging, becoming an outsider, etc.). [b]Red Mage[/b] - White Magic/Black Magic, swordsplay, Light armor... [b]White Mage[/b] - Obviously... [b]Black Mage[/b] - Same... [b]Dragoon[/b] - More specialized than the Knight. Obviously it should be able to perform the jump attack, but that's going to be a slight bit complicated to figure out... [b]Paladin[/b] - Once again, more specialized than a Knight. It would be very similar to a classic Paladin or Cecil, but then again I'm considering that it wouldn't use a mount and would be significantly more offensive... [b]Dark Knight[/b] - Obviously this one is going to take some creativity. I don't want a class for 'evil characters', but rather, for those that are willing to use the dark side of the force as it is... [b]Bard[/b] - Sing, hide, blah. Maybe kick it up with a slight spell list or something... [b]Geomancer[/b] - Mog style + FFT style should work well together... it's going to be a bit tough, more complicated than druid obviously... [b]Hunter[/b] - Similar to core ranger... basically a FFT archer/FF5 Hunter thig... [b]Chemist[/b] - Some kind of Expert/Specialist that actually uses thier skills and such to some degree of power. I'm thinking that fire-arms need to be in the game just to justify playing this class... [b]Berserker[/b] - Barbarian... but with longer rage, and a great deal less control. Probably a class that would just plain be fun to play. Go into rage and you can't stop yourself...[/color] [/QUOTE]
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