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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="William Ronald" data-source="post: 1033705" data-attributes="member: 426"><p>Hi, creamsteak:</p><p></p><p>First, I hope you had a blast at Gen Con and that you are doing well!</p><p></p><p>Secondly, I should tell you that I am not very familiar with Final Fantasy. However, if you need a proofreader for the project, I can lend a hand.</p><p></p><p>Also, here are a few ideas.</p><p></p><p>Chemist -- If this is an expert of a sorts, do not forget the ability to make alchemical items from the D&D player's handbook. Vials of acid, thunderstones, and the like might come in handy. Also, perhaps such a class would gain item creation feats. A possible template to look at in creating such a class would be the Gnome Artificer in the Magic of Faerun book. Engineering is also a very useful skill. An engineer who works on cannons might be useful, as well as one who can maybe design stuff to make money. (A mechanical reaper and better plows for farming may not be glamorous but they can help someone who wants to help grow food in their country. Remember, a D20 game is often a long running campaign.) Other options include having "trick" arrows that do different things. Think of some of the stuff that has been used in DC comics by Green Arrow. An arrow with an explosive tip might be a coveted item. (A chemist who is good at making trick arrows might really be a good complement for a group with an archer.)</p><p></p><p>Do look into a few things that were done with engineering in the Middle Ages and earlier. Greek fire, experiments with steam engines, even polished mirrors that Archimedes used to reflect sunlight to set ships on fire, and even primitive batteries are possible ideas for an engineer.</p><p></p><p>Paladin -- In the General RPG Discussion thread, there is a thread by SHARK, "Is the Paladin Too Weak?" Perhaps some of the suggestions there, to add feats and abilities, might help you in constructing a Final Fantasy Paladin. </p><p></p><p>Some key questions in game design are to ask what role a class can play in a group, its strength and weaknesses, and how it complements other classes. </p><p></p><p>Bard -- I have never really been impressed with D&D's handling of bards. Bards in Celtic myth and legend could sing songs that could make crowds laugh, weep, or fall asleep. Their satire could make a king unpopular. So, these are possibilities. Another is monster summoning through song. In Andre Norton's Quag Keep, similar to the much later Keepers of the Flame, a group of gamers is taken from our world to a version of Greyhawk. (This book, I think came out circa 1978-1980, so it has none of the GH deities of the PHB.) A bard used a song to summon a winged monster, a roc perhaps, to carry the party to a distant land. (It was a pretty good book. By the way, the heroes also included a barbarian who could shapechange into a wereboar.)</p><p></p><p>Thief -- Make sure that continuing as a thief might be as attractive to some players as becoming a ninja.</p><p></p><p>Creamsteak, feel free to bounce ideas off of me. While I am not familiar with FF, I have read a lot on history, myth, legend, and tons of novels.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1033705, member: 426"] Hi, creamsteak: First, I hope you had a blast at Gen Con and that you are doing well! Secondly, I should tell you that I am not very familiar with Final Fantasy. However, if you need a proofreader for the project, I can lend a hand. Also, here are a few ideas. Chemist -- If this is an expert of a sorts, do not forget the ability to make alchemical items from the D&D player's handbook. Vials of acid, thunderstones, and the like might come in handy. Also, perhaps such a class would gain item creation feats. A possible template to look at in creating such a class would be the Gnome Artificer in the Magic of Faerun book. Engineering is also a very useful skill. An engineer who works on cannons might be useful, as well as one who can maybe design stuff to make money. (A mechanical reaper and better plows for farming may not be glamorous but they can help someone who wants to help grow food in their country. Remember, a D20 game is often a long running campaign.) Other options include having "trick" arrows that do different things. Think of some of the stuff that has been used in DC comics by Green Arrow. An arrow with an explosive tip might be a coveted item. (A chemist who is good at making trick arrows might really be a good complement for a group with an archer.) Do look into a few things that were done with engineering in the Middle Ages and earlier. Greek fire, experiments with steam engines, even polished mirrors that Archimedes used to reflect sunlight to set ships on fire, and even primitive batteries are possible ideas for an engineer. Paladin -- In the General RPG Discussion thread, there is a thread by SHARK, "Is the Paladin Too Weak?" Perhaps some of the suggestions there, to add feats and abilities, might help you in constructing a Final Fantasy Paladin. Some key questions in game design are to ask what role a class can play in a group, its strength and weaknesses, and how it complements other classes. Bard -- I have never really been impressed with D&D's handling of bards. Bards in Celtic myth and legend could sing songs that could make crowds laugh, weep, or fall asleep. Their satire could make a king unpopular. So, these are possibilities. Another is monster summoning through song. In Andre Norton's Quag Keep, similar to the much later Keepers of the Flame, a group of gamers is taken from our world to a version of Greyhawk. (This book, I think came out circa 1978-1980, so it has none of the GH deities of the PHB.) A bard used a song to summon a winged monster, a roc perhaps, to carry the party to a distant land. (It was a pretty good book. By the way, the heroes also included a barbarian who could shapechange into a wereboar.) Thief -- Make sure that continuing as a thief might be as attractive to some players as becoming a ninja. Creamsteak, feel free to bounce ideas off of me. While I am not familiar with FF, I have read a lot on history, myth, legend, and tons of novels. [/QUOTE]
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