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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="Pengin" data-source="post: 1040633" data-attributes="member: 13349"><p><strong>Core Classes...</strong></p><p></p><p>I'm ready and willing to help you work on the core classes and will thus offer to take one of the slots for core classes. Should you need me elsewhere, however, I'm ready to do just about anything. I'm a little whore like that.</p><p></p><p>Anyway, as for my friends the Bards:</p><p></p><p>Bard (Edgar, FF4)</p><p>Base Attack Bonus: Bad</p><p>Fortitude Save: Bad</p><p>Reflex Save: Good</p><p>Will Save: Bad</p><p></p><p>I think you meant Gilbert/Edward, not Edgar, but I'm not going to split hairs.</p><p></p><p>Bards have always been a personal favorite of mine regardless of game system, though bards usually seem to get the short end of the stick in most games. They're quirky and fun but most of the time not very good (dear God, just look at Gilbert.) It is my opinion that all classes must be equally good so that 1) they are equally appealing and 2) all the players will feel their characters are useful. I know this is a preliminary listing but it looks to me like you're planning on giving Bards some awesome abilities because otherwise their saves and BAB aren't so great. It'll be really difficult to say how any of these save/BAB schemes fit until we have skills and abilities figured out.</p><p></p><p>So I come to my point, we need to really settle on the core classes and start working on one or two so we have a baseline of power to compare all of the classes to. We can use the stuff from the PHB as a baseline for now but I think it would help to have a baseline in our own little system.</p><p></p><p>I must say I'm in favor of new classes rather than leeching directly from D&D. We may have a class very close to wizard or fighter but nothing dead on. D&D is vanilla so it'll be easy to fit into most worlds. We know what world we're dealing with; let's flesh it out that way.</p><p></p><p>So far we've seen a few suggestions for class progression: </p><p></p><p>1) D&D classes with Final Fantasy PrCs</p><p>2) Final Fantasy core classes with additional PrCs</p><p>3) Core classes with different branches. (Eg: Warrior can be a swordsman or archer. Wizard can go black or white.)</p><p></p><p>I kind of like a mixture of the second and third. We'd have FF-esque core classes with PrCs for the more weird world specific stuff (SOLDIER, Magitech Knight, Paladin, ect.) </p><p></p><p>That being said, here's my take on the Core Class list.</p><p></p><p>Bard</p><p>Berzerker</p><p>Black Mage</p><p>Chemist</p><p>Dragoon</p><p>Geomancer</p><p>Knight</p><p>Monk</p><p>Red Mage</p><p>Thief</p><p>White Mage</p><p></p><p>These all look really good, though I worry about overlap in the Dragoon and Knight abilities. Unless you plan on letting Knights branch off into bows I'd also suggest Archer. Geomancer is...odd. It could work as a Monk PrC or it's own class. That's more a personal style choice, I suppose.</p><p></p><p></p><p>Dark Knight</p><p>Paladin</p><p></p><p>These seem like PrCs for the Knight, one of the two paths a Knight might take. </p><p></p><p>In the case my suggestions were taken there would be 12 core classes (if you include an archer class.) I believe standard D&D has 11. So I think we're off to a good start.</p><p></p><p>So should some of us start making classes?</p><p></p><p>-Karl</p></blockquote><p></p>
[QUOTE="Pengin, post: 1040633, member: 13349"] [b]Core Classes...[/b] I'm ready and willing to help you work on the core classes and will thus offer to take one of the slots for core classes. Should you need me elsewhere, however, I'm ready to do just about anything. I'm a little whore like that. Anyway, as for my friends the Bards: Bard (Edgar, FF4) Base Attack Bonus: Bad Fortitude Save: Bad Reflex Save: Good Will Save: Bad I think you meant Gilbert/Edward, not Edgar, but I'm not going to split hairs. Bards have always been a personal favorite of mine regardless of game system, though bards usually seem to get the short end of the stick in most games. They're quirky and fun but most of the time not very good (dear God, just look at Gilbert.) It is my opinion that all classes must be equally good so that 1) they are equally appealing and 2) all the players will feel their characters are useful. I know this is a preliminary listing but it looks to me like you're planning on giving Bards some awesome abilities because otherwise their saves and BAB aren't so great. It'll be really difficult to say how any of these save/BAB schemes fit until we have skills and abilities figured out. So I come to my point, we need to really settle on the core classes and start working on one or two so we have a baseline of power to compare all of the classes to. We can use the stuff from the PHB as a baseline for now but I think it would help to have a baseline in our own little system. I must say I'm in favor of new classes rather than leeching directly from D&D. We may have a class very close to wizard or fighter but nothing dead on. D&D is vanilla so it'll be easy to fit into most worlds. We know what world we're dealing with; let's flesh it out that way. So far we've seen a few suggestions for class progression: 1) D&D classes with Final Fantasy PrCs 2) Final Fantasy core classes with additional PrCs 3) Core classes with different branches. (Eg: Warrior can be a swordsman or archer. Wizard can go black or white.) I kind of like a mixture of the second and third. We'd have FF-esque core classes with PrCs for the more weird world specific stuff (SOLDIER, Magitech Knight, Paladin, ect.) That being said, here's my take on the Core Class list. Bard Berzerker Black Mage Chemist Dragoon Geomancer Knight Monk Red Mage Thief White Mage These all look really good, though I worry about overlap in the Dragoon and Knight abilities. Unless you plan on letting Knights branch off into bows I'd also suggest Archer. Geomancer is...odd. It could work as a Monk PrC or it's own class. That's more a personal style choice, I suppose. Dark Knight Paladin These seem like PrCs for the Knight, one of the two paths a Knight might take. In the case my suggestions were taken there would be 12 core classes (if you include an archer class.) I believe standard D&D has 11. So I think we're off to a good start. So should some of us start making classes? -Karl [/QUOTE]
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