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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="Psychotic Jim" data-source="post: 1043000" data-attributes="member: 547"><p>On the subject of classes, if you wanted to keep the list down to a few basic ones, an option might be to make specific feat chains to represent various different character abilities within the same general area of expertise, such as Sabin's Blitzes or Cyan's SwordTechs. I also think the earlier suggestion about using specific talent trees like in d20Modern might be a good alternative as well. A set of "sub-classes" within each general class could be done too, like how the psion has several (telepath, egoist, etc.), each with slightly different abilities and class skills.</p><p></p><p>Another option is to make some sort of hybrid of the d20 base system and some sort of point buy system where you would buy individual powers/advantages seperately, like Guardian of Order's Anime d20 <a href="http://www.guardiansorder.com/d20/animed20_srd/" target="_blank">SRD</a>.</p><p></p><p>About spells, the question needs to be asked on how are they going to be learned and cast? The video game structure tend to support something like a mana-based sorceror spontaneously casting spells and learning specific ones as a character levels up. If a class-based system, like the black mage vs. white mage structure, is set up, will the traditional D&D definition of arcane/wizard magic and divine/clerical magic still be upheld? Where does it leave grey magic (Scan, Osmose, ect.)? Certainly, a esper/materia supplement created down the line might require a total reconstruction of a class-based magic system.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 1043000, member: 547"] On the subject of classes, if you wanted to keep the list down to a few basic ones, an option might be to make specific feat chains to represent various different character abilities within the same general area of expertise, such as Sabin's Blitzes or Cyan's SwordTechs. I also think the earlier suggestion about using specific talent trees like in d20Modern might be a good alternative as well. A set of "sub-classes" within each general class could be done too, like how the psion has several (telepath, egoist, etc.), each with slightly different abilities and class skills. Another option is to make some sort of hybrid of the d20 base system and some sort of point buy system where you would buy individual powers/advantages seperately, like Guardian of Order's Anime d20 [URL=http://www.guardiansorder.com/d20/animed20_srd/]SRD[/URL]. About spells, the question needs to be asked on how are they going to be learned and cast? The video game structure tend to support something like a mana-based sorceror spontaneously casting spells and learning specific ones as a character levels up. If a class-based system, like the black mage vs. white mage structure, is set up, will the traditional D&D definition of arcane/wizard magic and divine/clerical magic still be upheld? Where does it leave grey magic (Scan, Osmose, ect.)? Certainly, a esper/materia supplement created down the line might require a total reconstruction of a class-based magic system. [/QUOTE]
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[FFD20] Let's Mass our Forces, and Rebuild our Power
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