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[FFD20] Let's Mass our Forces, and Rebuild our Power
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<blockquote data-quote="GnomeWorks" data-source="post: 1058359" data-attributes="member: 162"><p>Given. But take normal DnD spells, for instance - some 1st level spells see far more use than others, but are all 1st level in power. In a more ideal system <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />p), these spells would have slightly different costs - those that are used less often would cost less, and those that were used very often would cost slightly more, but still less than less used 2nd level spells.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Those are both sound ideas.</p><p></p><p></p><p></p><p>Um. Well, that is relatively accurate, I suppose... Bahamut was 60, Flare was 60 (or 90?), Holy was 60... all pretty expensive, as far as FFT was concerned. However, if you have costs that high, then there should be the Half-MP ability, as well - probably as a feat higher up in a feat chain. So that you can cast those higher-level spells more often, if you need to.</p><p></p><p></p><p></p><p>I like the three mental stats all being used for different things, and I also like the MP- and HP-boosting feat ideas.</p><p></p><p></p><p></p><p>Bonus feats with a specific list that is different (or relatively so) for each class sounds good to me.</p><p></p><p></p><p></p><p>/me shrugs.</p><p></p><p>True. And with the MP die system, and assuming the first die is maxed, a normal mage will have around 8 MPs, assuming no Wisdom mod... which is 4 first level spells. At first level. That large number somewhat eliminates the need for 0th level spells, I suppose.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1058359, member: 162"] Given. But take normal DnD spells, for instance - some 1st level spells see far more use than others, but are all 1st level in power. In a more ideal system (:p), these spells would have slightly different costs - those that are used less often would cost less, and those that were used very often would cost slightly more, but still less than less used 2nd level spells. See above. Those are both sound ideas. Um. Well, that is relatively accurate, I suppose... Bahamut was 60, Flare was 60 (or 90?), Holy was 60... all pretty expensive, as far as FFT was concerned. However, if you have costs that high, then there should be the Half-MP ability, as well - probably as a feat higher up in a feat chain. So that you can cast those higher-level spells more often, if you need to. I like the three mental stats all being used for different things, and I also like the MP- and HP-boosting feat ideas. Bonus feats with a specific list that is different (or relatively so) for each class sounds good to me. /me shrugs. True. And with the MP die system, and assuming the first die is maxed, a normal mage will have around 8 MPs, assuming no Wisdom mod... which is 4 first level spells. At first level. That large number somewhat eliminates the need for 0th level spells, I suppose. [/QUOTE]
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