MadBlue
Explorer
As for the 10 level cap, it is very much by design to keep overall numbers down in the reasonable tier. HP caps at a theoretical 200ish for a marine with max con and feats, an average military npc that might menace the players at end game might do two attacks a round for about 16 damage per shot, and might hit half the time, meaning that a couple of squads of goons can reasonably kill the toughest character in the game in a single round.
Additionally, the level differentials in fifth edition carry over fairly well to here, I had a guy roll a first level character and tag along with a 6th level party, and he did just fine. Bullets were scary, so he kept his head down, but still contributed to fights, and was just as good out of combat as anyone.
As for Leveling after ten: I always liked el6 and had plans of letting my crew do that if it came up. My routine group has played perhaps 40 or 50 sessions, almost a solid year of weeklies, and just hit level 9 at the end of the last story arc. There are so many avenues to feel like progress is being made in fifth age that needing to "ding" is not such a big deal.
One of the things you will notice is that I dragged down the feat power levels by quite a bit, with feats like Sharpshooter being broken down into 2 feats, and the -5+10 bit being nowhere to be seen. I tried to make available feats equivalent to a +1 ability score bonus, so if you ever want to drag in feats from other sources and it is a feat that offers +1 ability and something else, just hack off the ability bonus and you should be fine. Ostensibly, I state that a DM can use feats from any source they want, and this remains true, just know that full on 5e feats might be a bit too powerful, so exercise your best judgement.
I will write more concrete rules on leveling after 10 in the future, but have no plans of adding more than 10 levels to any existing classes. 10 seems like plenty.
I am gratified to know that my rules are useful to people, and I promise further development is forthcoming, just a crazy time for me right now. I am always happy to log on here and see this thread in the first couple dozen.
Thanks for the reply. Level 10 seems fine. I like what you've done to balance the rules around that. I'll have to check out EL6, as I'm not familiar with that. I think I'm going to make up some pre-made level 4 characters to run a one-shot with my group to see what they think.
Oh, regarding Feats, how are they attained? Can you take one instead of the ability boost like in 5E? Is it possible to swap something out for a Feat at 1st level?
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