Endur
First Post
High level campaigns give rise to Fighter Math.
Fighter Math is where a high level fighter character has all sorts of bonuses that stack in certain situations.
It gets to the point where a high level fighter may actually be more complex to run than a high level spellcaster.
The high level spellcaster's complexity comes in from having to choose a spell, and then understand what the spell does.
But the high level fighter has to know which bonuses apply in which situations, which ones stack, and which ones don't stack.
When your high level fighter is adventuring with half a dozen other high level characters, there may be a range of "buff" spells that affect him, both individual buff spells and area affect spells.
From a stacking point of view, all the wizard needs to keep track of are "buffs" that impact his DCs. i.e. Spell Focus, certain PRCs, and the buffs that increase his primary spell casting stat.
Its not uncommon for my 10th level fighter type PC to have seven or more buff spells affecting him at once. Then add in all the racial bonuses, class bonuses, magic item bonuses, and feat bonuses. The end result is a lot of numbers to add up.
This is a somewhat different situation from AD&D. In AD&D, most of these temporary buff spells didn't exist. The Strength spell didn't help a character once your strength was 18/00 or higher. There were still some buff spells, but not as many as there are now. A buff spell on int or wisdom didn't increase a spell's DC. Most spells just required the target to make a generic saving throw vs. spells (or whatever).
Fighter math is something I think needs to be addressed in D&D 4e, if high level campaigns are going to be viable without being exercises in accounting.
Tom
Fighter Math is where a high level fighter character has all sorts of bonuses that stack in certain situations.
It gets to the point where a high level fighter may actually be more complex to run than a high level spellcaster.
The high level spellcaster's complexity comes in from having to choose a spell, and then understand what the spell does.
But the high level fighter has to know which bonuses apply in which situations, which ones stack, and which ones don't stack.
When your high level fighter is adventuring with half a dozen other high level characters, there may be a range of "buff" spells that affect him, both individual buff spells and area affect spells.
From a stacking point of view, all the wizard needs to keep track of are "buffs" that impact his DCs. i.e. Spell Focus, certain PRCs, and the buffs that increase his primary spell casting stat.
Its not uncommon for my 10th level fighter type PC to have seven or more buff spells affecting him at once. Then add in all the racial bonuses, class bonuses, magic item bonuses, and feat bonuses. The end result is a lot of numbers to add up.
This is a somewhat different situation from AD&D. In AD&D, most of these temporary buff spells didn't exist. The Strength spell didn't help a character once your strength was 18/00 or higher. There were still some buff spells, but not as many as there are now. A buff spell on int or wisdom didn't increase a spell's DC. Most spells just required the target to make a generic saving throw vs. spells (or whatever).
Fighter math is something I think needs to be addressed in D&D 4e, if high level campaigns are going to be viable without being exercises in accounting.
Tom