Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
DC/MD/VA Gameday Forum
DC Gameday Discussion
Fighting from horseback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AIM-54" data-source="post: 2426880" data-attributes="member: 15633"><p>My question was not about FPS/MPH or anything. It was about how does 1x move, 2x move, 3-4x move interact with the chase rule dynamic. I may just lack a full understanding of the chase rule right now (it was just a Ride check, IIRC from the first session to catch up/fall behind on a fail). But for it to be a chase, is there a base speed which everyone is assumed to be moving (thus voiding the necessity of moving minis on a map, save where chase maneuvers [falling back, speeding up etc] are successfully attempted), thus dictating what actions are available, presuming some move actions are required to be in the chase in the first place (but maybe that's assumed out?).</p><p></p><p>Thus, if the basic movement mechanic is assumed away (or how that's assumed away) will effect how those actions operate. If it's just assumed that typically a horse is running under those circumstances (double-move) then it affects what options a player has in combat or creates the need for new understanding of what can be done based on the chase rules and throwing out the standard move/double-move/full-move understanding of combat.</p><p></p><p>I'm sure this will all become much clearer once we reconcile the chase rule mechanic with the mounted combat mechanics. I'm just trying to think through some of the issues here.</p><p></p><p>Also, it's kinda jumbled because there's a bunch of things running around in my head. Possibly at 3-4x movement. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="AIM-54, post: 2426880, member: 15633"] My question was not about FPS/MPH or anything. It was about how does 1x move, 2x move, 3-4x move interact with the chase rule dynamic. I may just lack a full understanding of the chase rule right now (it was just a Ride check, IIRC from the first session to catch up/fall behind on a fail). But for it to be a chase, is there a base speed which everyone is assumed to be moving (thus voiding the necessity of moving minis on a map, save where chase maneuvers [falling back, speeding up etc] are successfully attempted), thus dictating what actions are available, presuming some move actions are required to be in the chase in the first place (but maybe that's assumed out?). Thus, if the basic movement mechanic is assumed away (or how that's assumed away) will effect how those actions operate. If it's just assumed that typically a horse is running under those circumstances (double-move) then it affects what options a player has in combat or creates the need for new understanding of what can be done based on the chase rules and throwing out the standard move/double-move/full-move understanding of combat. I'm sure this will all become much clearer once we reconcile the chase rule mechanic with the mounted combat mechanics. I'm just trying to think through some of the issues here. Also, it's kinda jumbled because there's a bunch of things running around in my head. Possibly at 3-4x movement. :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
DC/MD/VA Gameday Forum
DC Gameday Discussion
Fighting from horseback
Top