Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
DC/MD/VA Gameday Forum
DC Gameday Discussion
Fighting from horseback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Universe" data-source="post: 2427165" data-attributes="member: 8944"><p>In my spare moments, I'm working at compiling a document that will include all of the stuff you can do with a ride check, and its basic implications. Unfortunately for me, that includes transcribing and editing the majority of the Grim Tales chase chapter and squishing it together with the stuff that you have (wonderfully!) posted above. But that's just generally what's happening. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p> </p><p>As to your specific question, the chase rules "kick in" as soon as the chase moves beyond walking speed. So, if your horse is only moving its "standard" 60 ft/round (or whatever that number happens to be) the chase rules don't matter. At that point, we're still at a scale where we can move our little guys around the mat at an "absolute scale" rather than the "relative" scale of the chase rules. </p><p> </p><p> I think (as I read through my photocopy of the chapter) the understanding of the chase rules is that even though your horse is moving more quickly at a double move, you're still only making one ride check to guide your mount...unless you decide to undertake multiple maneuvers. As I understand it, a "maneuver" is the equivalent of a move action - which means that, assuming nothing else happens, you can make two maneuvers in a round without penalty. If (for example) you wanted to make a maneuver *and* fire a weapon, you'd only be able to actively declare 1 maneuver and 1 attack. Any further necessary ride checks (such as reacting to terrain obstacles or to the maneuvers of others) incur a penalty based on how maneuverable your mount is. For horses, that's generally a -1/extra ride check. </p><p> </p><p> That's what I'm working on. I *sense* that all of these things can't work relatively elegently together, but getting all of the information in one place is a necessary first step, I think.</p><p> </p><p>I wish I wasn't the only one with Grim Tales - another set of eyes on this would probably be helpful. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 2427165, member: 8944"] In my spare moments, I'm working at compiling a document that will include all of the stuff you can do with a ride check, and its basic implications. Unfortunately for me, that includes transcribing and editing the majority of the Grim Tales chase chapter and squishing it together with the stuff that you have (wonderfully!) posted above. But that's just generally what's happening. :) As to your specific question, the chase rules "kick in" as soon as the chase moves beyond walking speed. So, if your horse is only moving its "standard" 60 ft/round (or whatever that number happens to be) the chase rules don't matter. At that point, we're still at a scale where we can move our little guys around the mat at an "absolute scale" rather than the "relative" scale of the chase rules. I think (as I read through my photocopy of the chapter) the understanding of the chase rules is that even though your horse is moving more quickly at a double move, you're still only making one ride check to guide your mount...unless you decide to undertake multiple maneuvers. As I understand it, a "maneuver" is the equivalent of a move action - which means that, assuming nothing else happens, you can make two maneuvers in a round without penalty. If (for example) you wanted to make a maneuver *and* fire a weapon, you'd only be able to actively declare 1 maneuver and 1 attack. Any further necessary ride checks (such as reacting to terrain obstacles or to the maneuvers of others) incur a penalty based on how maneuverable your mount is. For horses, that's generally a -1/extra ride check. That's what I'm working on. I *sense* that all of these things can't work relatively elegently together, but getting all of the information in one place is a necessary first step, I think. I wish I wasn't the only one with Grim Tales - another set of eyes on this would probably be helpful. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
DC/MD/VA Gameday Forum
DC Gameday Discussion
Fighting from horseback
Top