I think you're wrong here. Provide rules that suit a player, and watch them become more engaged. Same with GMs.
For example,
@Micah Sweet might be a great D&D player, but totally check out if playing Dungeon World... because of the rules.
I mean, the example provided in the OP and each update since, portrays what just about everyone here has seen as either dysfunctional, or else failed in some other way. The OP asked about ways to deal with it. So people offered possible ways. Some of which originate with other games. Most PbtA games wouldn't devolve into the kind of situation shared in the OP.
That idea then gets challenged. Generally by you and
@Oofta perpetually stating "Well I like what I like" again and again. You said early in the thread that you didn't see anything problematic and that the OP should either continue the game or else start a new one. I think
@Oofta views at least some of the OP as problematic in some way, but I don't think he feels the GM was to blame as strongly as many others seem to think, myself included.
If you guys consider this conversation done... then you should stop replying. Stop complaining that people suggest methods from other games. Stop insisting that games you're not familiar with don't do what people are saying. Stop asking for clarification and then scolding people for clarifying. Stop feeling the need to say "Well I like X" because we all know what you like at this point.
Or don't... it's a free world, and people can discuss what they like.