OK, I got a lot of good input from folks here in the 4E forum...
I ended up sticking with the Baba Yaga solo from the DDI instead of Elite, though I did switch a couple of powers around. (This was not Baba Yaga, so no hut, this was the Fey Queen that ends Kingmaker)
I added in the drow exalted consort, zealot & shadowblade, though I changed them from drow to "regular" fey creatures instead of drow. The zealot ended up being pretty useless the whole fight as the party fighter would use his marking power to also immobilize him if he hit. Since the zealot only had one encounter ranged power that he used to start the fight, he was basically stuck.
However, the other two did end up causing some trouble.
The broomstick spouted out minions with each hit - Corrupted Mongers, Lechers and one other type.
The setting was a ziggarut type location within a fey setting. At the top of each round, the season would change. Each round, the Fey Queen's resistance would change to a seasonal resistance for that season, and she'd have a bonus to defense against Ranged, Melee, Close, etc attacks depending on the season as well. (Autumn was -2 to ranged attacks due to the swirling leaves, etc).
The combat was tough - the Vile Transmutation (VT) power really knocked some of the PCs for a loop, as it turned them into toads or pigs (the PC wizard cast Mass Fly at the start of combat - so, we even had pigs flying for the finale...)
However, after her third VT, she has basically expended all of her Daily/Recharge powers other than at-wills. She was bloodied and the PCs were all at, or near, full except for one. (VT recharges when she uses an action point.) At that point, it was just a matter of wearing her down and finishing her off since all her allies were dead.
I guess one of the frustrating things about 4E to me was it was just too easy for mid to high level PCs to heal themselves beyond just Second Wind. Just about all of them beyond the Leader had at least one or two powers that allowed them to do something *and* spend a healing surge or get some sort of Regeneration, Temp Hit Points and/or Damage Reduction. I had been kicking the snot out of them for 7-8 rounds and I looked up after she was bloodied and all the PCs were at full save one.
Good stuff overall, though. Thanks for all the help.
I ended up sticking with the Baba Yaga solo from the DDI instead of Elite, though I did switch a couple of powers around. (This was not Baba Yaga, so no hut, this was the Fey Queen that ends Kingmaker)
I added in the drow exalted consort, zealot & shadowblade, though I changed them from drow to "regular" fey creatures instead of drow. The zealot ended up being pretty useless the whole fight as the party fighter would use his marking power to also immobilize him if he hit. Since the zealot only had one encounter ranged power that he used to start the fight, he was basically stuck.
However, the other two did end up causing some trouble.
The broomstick spouted out minions with each hit - Corrupted Mongers, Lechers and one other type.
The setting was a ziggarut type location within a fey setting. At the top of each round, the season would change. Each round, the Fey Queen's resistance would change to a seasonal resistance for that season, and she'd have a bonus to defense against Ranged, Melee, Close, etc attacks depending on the season as well. (Autumn was -2 to ranged attacks due to the swirling leaves, etc).
The combat was tough - the Vile Transmutation (VT) power really knocked some of the PCs for a loop, as it turned them into toads or pigs (the PC wizard cast Mass Fly at the start of combat - so, we even had pigs flying for the finale...)
However, after her third VT, she has basically expended all of her Daily/Recharge powers other than at-wills. She was bloodied and the PCs were all at, or near, full except for one. (VT recharges when she uses an action point.) At that point, it was just a matter of wearing her down and finishing her off since all her allies were dead.
I guess one of the frustrating things about 4E to me was it was just too easy for mid to high level PCs to heal themselves beyond just Second Wind. Just about all of them beyond the Leader had at least one or two powers that allowed them to do something *and* spend a healing surge or get some sort of Regeneration, Temp Hit Points and/or Damage Reduction. I had been kicking the snot out of them for 7-8 rounds and I looked up after she was bloodied and all the PCs were at full save one.
Good stuff overall, though. Thanks for all the help.