I am such a liar!! Rolled stats are actually:
12 15 16 11 7 6!
Final stats with heavily armored:
14 6 16 11 7 16
Brutal!
But I had an idea...mad wizard wants to make "living dead" so fuses his formerly loyal henchman (LN) alignment with the stuff of the shadowfell! Hence a hexblade is born...the character survives due to both roughness (16 CON) as well as a strong sense of self (16 CHR).
As it turns out the evil wizard carved runes into our hero's hide and tormented him to break him leaving lingering injuries (6 DEX). He lives on but has seen things he should not have seen and has what we might see as PTSD (7 WIS).
Before he could be finished off he was handed a cold dagger by a black hand reaching out from a cauldron. It seems the wizard made enemies? In the shadowfell who were all too happy to see the wizard stabbed by the weapon. With no strength left, the character was too weak to fight but found the weapon was almost propelled by his will!
The character (mercenary veteran background) sets out with a limp to find his fellows who helped the wizard betray him (vengeance) but also to learn more of the magic he seemed to channel (Arcana skill and sorcerer multi class. He now knows the value of magic items And will seek them for his use or a fee (will either get eldritch sight warlock 2 or detect magic spell, as well as take "knock" to get into locked rooms).
Vengeance and personal improvement with some sense of honor is what I like...limping scarred toughness? Check. Pale blue eyes and white streak in beard due to warping magic? Check.
I think I can adventure with almost any party in any campaign. That he generally finds employ by commoners and those
Who are downtrodden suggests he may have some sympathy for the lowly and perhaps hints at humble beginnings never disclosed.