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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="Azurewraith" data-source="post: 6790128" data-attributes="member: 6798581"><p>There either 3rd or 4th level don't remember off head tempest cleric, wild sorcerer,champion fighter and a bard valor. Now last session was combat light(1encounter a troll with a swim speed and 4 kuo-tuo for the 3pcs as one got left behind).</p><p></p><p>They started at 2 and hit level 3mid way through. They encountered</p><p></p><p>2drow scouts that were joined 3 turns later by a further 2scouts and captain (scout mm349 the cpt was a gnoll) packleader skinned drow mm165) I make this 850xp so just over the mm value no one dropped this combat but the cleric and bard both used a lvl 1slot.</p><p></p><p>Next they hit a mimic(mm220) and 2piercers(mm252) both piercers missed there rolls and took a decent ammount of damage from the drop and were killed on before they could climb again. The mimic did some decent damage and dropped the fighter the sorcerer dropped a 1st lvl slot here. Then they took a short rest. Spent some hit die(sorry didn't right how many) I make that 900xp they then lvld up to 3 the bard and sorcerer got there lvl 2slots the cleric didn't due to known vs prepared.</p><p></p><p>Then they fought a single Roper(mm261) he dropped the sorcerer first round followed by the bard in the next all though he did manage to get off a shatter wich caused a minor cave in dealing a further damage to the roper(sorry again no numbers) the fighter got into melee and whent Ham while the cleric picked up the other guys with cure wounds spending all his 1st lvl slots the sorcerer then used blindness/deafness blinding the Roper for 3rounds while they finished it off. They took another short rest the cleric prayed and got his lvl 2slots. That is 1800 XP 200above the 1600 deadly limit. They encountered a roaming gibbering mouther (random encounter table roll its 250 XP so under easy) they then decided to rest for the night in a side cubby.</p><p></p><p>Pretty standred encounters as far as the night goes I must admit the shatter causing a cave in on the Roper was unexpected but it seemed a fair ruling.</p><p></p><p>Oh I should mention we used lingering injuries and vitality rules oh And I rolled stats for the array they were 17 17 14 16 10 13. Stats are a lil on the high side I guess but we used rolled stats since 3.5</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6790128, member: 6798581"] There either 3rd or 4th level don't remember off head tempest cleric, wild sorcerer,champion fighter and a bard valor. Now last session was combat light(1encounter a troll with a swim speed and 4 kuo-tuo for the 3pcs as one got left behind). They started at 2 and hit level 3mid way through. They encountered 2drow scouts that were joined 3 turns later by a further 2scouts and captain (scout mm349 the cpt was a gnoll) packleader skinned drow mm165) I make this 850xp so just over the mm value no one dropped this combat but the cleric and bard both used a lvl 1slot. Next they hit a mimic(mm220) and 2piercers(mm252) both piercers missed there rolls and took a decent ammount of damage from the drop and were killed on before they could climb again. The mimic did some decent damage and dropped the fighter the sorcerer dropped a 1st lvl slot here. Then they took a short rest. Spent some hit die(sorry didn't right how many) I make that 900xp they then lvld up to 3 the bard and sorcerer got there lvl 2slots the cleric didn't due to known vs prepared. Then they fought a single Roper(mm261) he dropped the sorcerer first round followed by the bard in the next all though he did manage to get off a shatter wich caused a minor cave in dealing a further damage to the roper(sorry again no numbers) the fighter got into melee and whent Ham while the cleric picked up the other guys with cure wounds spending all his 1st lvl slots the sorcerer then used blindness/deafness blinding the Roper for 3rounds while they finished it off. They took another short rest the cleric prayed and got his lvl 2slots. That is 1800 XP 200above the 1600 deadly limit. They encountered a roaming gibbering mouther (random encounter table roll its 250 XP so under easy) they then decided to rest for the night in a side cubby. Pretty standred encounters as far as the night goes I must admit the shatter causing a cave in on the Roper was unexpected but it seemed a fair ruling. Oh I should mention we used lingering injuries and vitality rules oh And I rolled stats for the array they were 17 17 14 16 10 13. Stats are a lil on the high side I guess but we used rolled stats since 3.5 [/QUOTE]
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Finally switching my campaign from 4th to 5th Edition.
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