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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="Flamestrike" data-source="post: 6790549" data-attributes="member: 6788736"><p>I changed it for a third level party.</p><p></p><p>Continuing on:</p><p></p><p>The PCs now have 7 hours to head to the manor, slay the black knight and avoid the curse taking effect.</p><p></p><p>If for some reason they dont get the urgency of the predicament they are now in, feel free to use more 'visions' from the [weapon] to prompt them to head to the manor. Maybe the weapons holder gets a sudden vision of the moon being at its zenith at midnight and skeletal hands emerging from the ground and dragging them all screaming down into the earth.</p><p></p><p>Be creative. Try and scare the <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> out of them.</p><p></p><p>If they toss the [weapon] by placing it back in the grave and leave it there - perhaps in an effort to beat the curse - its up to you what happens. Either the curse still takes effect in 7 hours time, or take it as if they dont want to partake in the hook, and let them escape the curse. </p><p></p><p>If the party hasnt yet slain the black knight by the stroke of midnight (in seven hours) the lady in samite... comes for them at midnight, just as promised. Use the stats for a wraith, however she also has 1 legendary resistance, and a gaze attack (identical to a medusa). She is immune to her own gaze. If the PC's foolishly strike her with [the weapon] it deals no damage, and shatters. Increase her CR to 6 to reflect these changes. Take notice this is a very deadly fight.</p><p></p><p>If they go along with the quest, its a 2 hour trip to the manor. </p><p></p><p>Along the way they notice animals avoid them (its a side effect of the curse). Their horses (if any) panic and refuse to let them ride unless the PC in question can pass a DC 12 animal handling test to calm the animal down.</p><p></p><p>If any of the PCs bothers to check a mirror, they also notice that their reflections cast a deathly pall of themselves; they look like corpses. As the time gets closer to midnight, this effect gets worse (near midnight, they have withered away to skeletons in any reflections).</p><p></p><p>Again; play this kind of stuff up and try and spook the crap out of them.</p><p></p><p>More to come...</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6790549, member: 6788736"] I changed it for a third level party. Continuing on: The PCs now have 7 hours to head to the manor, slay the black knight and avoid the curse taking effect. If for some reason they dont get the urgency of the predicament they are now in, feel free to use more 'visions' from the [weapon] to prompt them to head to the manor. Maybe the weapons holder gets a sudden vision of the moon being at its zenith at midnight and skeletal hands emerging from the ground and dragging them all screaming down into the earth. Be creative. Try and scare the :):):):) out of them. If they toss the [weapon] by placing it back in the grave and leave it there - perhaps in an effort to beat the curse - its up to you what happens. Either the curse still takes effect in 7 hours time, or take it as if they dont want to partake in the hook, and let them escape the curse. If the party hasnt yet slain the black knight by the stroke of midnight (in seven hours) the lady in samite... comes for them at midnight, just as promised. Use the stats for a wraith, however she also has 1 legendary resistance, and a gaze attack (identical to a medusa). She is immune to her own gaze. If the PC's foolishly strike her with [the weapon] it deals no damage, and shatters. Increase her CR to 6 to reflect these changes. Take notice this is a very deadly fight. If they go along with the quest, its a 2 hour trip to the manor. Along the way they notice animals avoid them (its a side effect of the curse). Their horses (if any) panic and refuse to let them ride unless the PC in question can pass a DC 12 animal handling test to calm the animal down. If any of the PCs bothers to check a mirror, they also notice that their reflections cast a deathly pall of themselves; they look like corpses. As the time gets closer to midnight, this effect gets worse (near midnight, they have withered away to skeletons in any reflections). Again; play this kind of stuff up and try and spook the crap out of them. More to come... [/QUOTE]
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