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Finally switching my campaign from 4th to 5th Edition.
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<blockquote data-quote="ad_hoc" data-source="post: 6791684" data-attributes="member: 6748898"><p>I have also found that most complaints of 5e happen when DMs don't think about the pacing and/or stats are too high.</p><p></p><p>4d6 drop lowest is just too high for 5e, esp. if you use feats. If you use it then feats become more powerful, and encounters will be easier.</p><p></p><p>There are a lot of great resources out there for pacing models. It might be because I have played a lot of Ravenloft (a horror game), but I find it odd when people are upset at the notion that the DM's job is to manage the pacing of the game. I have always thought of it as one of the most important jobs of DM.</p><p></p><p>Everyone works together to tell the story, but one of the things the DM does much more than the players is to manage the pacing to keep tension where it should be and the like.</p><p></p><p>It is very important in horror stories, but it is also key in other genres. Having rising action is important. I actually really like 5e for this. The short rest allows for some respite while not completely resetting the tension.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 6791684, member: 6748898"] I have also found that most complaints of 5e happen when DMs don't think about the pacing and/or stats are too high. 4d6 drop lowest is just too high for 5e, esp. if you use feats. If you use it then feats become more powerful, and encounters will be easier. There are a lot of great resources out there for pacing models. It might be because I have played a lot of Ravenloft (a horror game), but I find it odd when people are upset at the notion that the DM's job is to manage the pacing of the game. I have always thought of it as one of the most important jobs of DM. Everyone works together to tell the story, but one of the things the DM does much more than the players is to manage the pacing to keep tension where it should be and the like. It is very important in horror stories, but it is also key in other genres. Having rising action is important. I actually really like 5e for this. The short rest allows for some respite while not completely resetting the tension. [/QUOTE]
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Community
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Finally switching my campaign from 4th to 5th Edition.
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