What's the difference between handwaving crafting and handwaving combat? Where you think it's boring someone else might love the idea of being a blacksmith turned chosen one.
Ok.
Let's say I want to play a Prince or an ex-prince or a Noble. Where's the Reputation score that says how much cred I have with my countryman? Or how I should have more resources than others since my dad's loaded?
What if I want to play an information broker or a politico - where's my Contacts score, that shows how many favors people owe me or how many NPCs
I know who are in the know who might have what I'm looking for?
If I want to play a cleric, where's the skill that shows my status in the Church hierarchy?
if I want to be a mercenary captain, how big is my company, how many followers/soldiers do I get at x level?
If I want to build a keep, or create a colony, where are the resources rules to address how to do this? Say, why is the economy rules favoring adventuring and not running a business or a castle or feeding a population?
You're right, some people like RP. Rules to facilitate that RP are nice. But the craft score or prices for mundane items doesn't scratch the surface. And prior editions (aside from say, making keeps or handling followers in 2e) didn't address any of these issues either.
And for the record, I have no problem handwaving combat when it's appropriate.