Depending on your tech level, firearms shouldn't be more deadly than bows, just easier to use. Perhaps no non-proficiency penalty, instead proficiency lets you reload in reasonable time.
I would extend the threat range, not increase the multiplier. A good (but non-fatal) hit with an axe is much more damaging than a bullet, but bullets can bounce around inside of a person, and it may be easier to aim them for vital spots.
So, #1, but with 19-20 instead of x3.
I would extend the threat range, not increase the multiplier. A good (but non-fatal) hit with an axe is much more damaging than a bullet, but bullets can bounce around inside of a person, and it may be easier to aim them for vital spots.
So, #1, but with 19-20 instead of x3.