ThirdWizard
First Post
moritheil said:Which amounts to smiling and giving his gear back over the next few sessions, as opposed to all at once. There's no real change.
If you play with people who quit at their first setback, let me know how that works out for you. I'm sure it's a lot of fun for you, having to give them stuff in order to keep them around.
Obviously VoP will never fully make up for it. But it is something cool that he could do, and it would develop his character more. Of course, if you don't have an RP-involved game, then the only existence of a character IS combat.
The wealth per level is actually meant to be a constant thing. It doesn't represent the total wealth aquired and used up to that point. It is meant to be the approximate current wealth of any PC of that particular level. Thus, if a character uses up all the charges on a staff, then that wealth should be "made up" at some point over the course of the game in order to bring the character up to speed on wealth again.
Thus, if a character loses a large portion of wealth at once, it is in the DM's best interest to bring the character back up to around the weath that is expected at that level, in the implied campaign. This is irregardless of how well the player role plays their character.