I for one do not want a return of the Endless-Errata / Rules that plagued LFR. I prefer AL to be as rules-light as humanly possible, in order for DMs and players to tell a story without worrying about tripping over Errata v1.9 section A.
I for one do not want a return of the Endless-Errata / Rules that plagued LFR. I prefer AL to be as rules-light as humanly possible, in order for DMs and players to tell a story without worrying about tripping over Errata v1.9 section A.
I also see the need for a "million" official rulings being related to how many players you may have who did Pathfinder Society before trying 5th Edition and Adventurer's League. There is a very large adjustment curve to deal with between the two styles of game.
But anyway, as for Disarming Strike specifically, the text of the maneuver says the weapon drops at the feet of the person who was disarmed. So I would say that both disarmer and disarmed have an equal chance to pick up the weapon, checking first for who has available actions, then comparing initiatives for who can react first. I would be also more likely to allow the disarmer to more easily kick the dropped weapon away, rather than bending over and picking it up and making themselves vulnerable and perhaps being at disadvantage to do it. Of course, I prefer the cinematic disarms where the weapon goes flying off somewhere out of everyone's reach or perhaps the disarmer grabs it before it even hits the ground. But I would only do it that way if the player were roleplaying the maneuver that way to begin with.
I also see the need for a "million" official rulings being related to how many players you may have who did Pathfinder Society before trying 5th Edition and Adventurer's League. There is a very large adjustment curve to deal with between the two styles of game.
But anyway, as for Disarming Strike specifically, the text of the maneuver says the weapon drops at the feet of the person who was disarmed. So I would say that both disarmer and disarmed have an equal chance to pick up the weapon, checking first for who has available actions, then comparing initiatives for who can react first. I would be also more likely to allow the disarmer to more easily kick the dropped weapon away, rather than bending over and picking it up and making themselves vulnerable and perhaps being at disadvantage to do it. Of course, I prefer the cinematic disarms where the weapon goes flying off somewhere out of everyone's reach or perhaps the disarmer grabs it before it even hits the ground. But I would only do it that way if the player were roleplaying the maneuver that way to begin with.
I thought of that, but I'm not sure if it would ever actually come up. Are the PCs (in any given adventure) likely to fight against an enemy that specializes in combat maneuvers? I was under the impression that most NPC opponents were just generic stock NPCs that didn't have such complicated powers.Biggest problem with Disarming strike as I see it is that an NPC with said ability could use it against the PCs and that would be uber annoying. Bad guy disarms your Dawnbringer, picks it up and runs like hell...please deduct the magic item from your character sheet...ohh sorry I am not allowed to give out magic items so theres no more Dawnbringer fornyou to get back...ouch.