Though doing this might give them kobold fatigue.Reaper Steve said:Use the KotS pregens for a one-off intro using Kobold Hall, just to teach them the ropes and in a self-contained scenario. Then let them make their own characters and run KotS.
Though doing this might give them kobold fatigue.Reaper Steve said:Use the KotS pregens for a one-off intro using Kobold Hall, just to teach them the ropes and in a self-contained scenario. Then let them make their own characters and run KotS.
Rechan said:.
Kobold Hall is more interesting than the first four encounters of H1, which all involve kobolds. It also has a nice synergy with H1's plot, as far as the kobolds are concerned.
[sblock]Kobold Hall is short and sweet. It's engaging, but you only fight kobolds and a Big Bad Monster at the end.andarilhor said:I want a answer for that too... I starting a campaign with 3 teenagers which never played rpg outside computer (my nephew and his friends).
Whats the better start? Keep on the Shadowfell or Kobold Hall?
Either half-way there, or put the other two at level 2. That way everyone is on the same playing field.MightyTev said:The first four should be at second level by then, should I start the other two at first level, or half way there? Advancement will slow down when we have six characters rather than 4.