LostSoul
Adventurer
I would:
- Change Extended Rests so that you only recover 1 healing surge per;
- Use wandering monsters who have no treasure;
- Place treasure down based on the level of the monster/environment, not the party level;
- Set DCs based on the level of the monster/environment, not the PCs;
- Decide what the monsters mean in game-world terms;
- Don't reskin monsters;
- Allow the DM to override any action that he doesn't think makes sense.
I think that would do it. You could play around with other things, like a trap that says "+8 vs Ref, Dead (no save)" and requiring identification of magic items.
- Change Extended Rests so that you only recover 1 healing surge per;
- Use wandering monsters who have no treasure;
- Place treasure down based on the level of the monster/environment, not the party level;
- Set DCs based on the level of the monster/environment, not the PCs;
- Decide what the monsters mean in game-world terms;
- Don't reskin monsters;
- Allow the DM to override any action that he doesn't think makes sense.
I think that would do it. You could play around with other things, like a trap that says "+8 vs Ref, Dead (no save)" and requiring identification of magic items.