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first feat

Runestar

First Post
I agree with improved initiative as well.

However, if you want to pick up spring attack at 6th lv (which isn't too bad, given your 30ft speed), then your 1st lv feat will have to be dodge. And this also means no weapon finesse at 3rd lv. :eek:
 

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Physiker

First Post
I think you should think about the Beguiler again.

If you don't plan to build your character around sneak attack, I think you would be better off with the Beguiler because you wouldn't lose caster levels.
You said that you are missing some spells on the list. Depending on how much are missing you could eventually get them earlier with Beguiler, Use magic Device and Runestaffs than with a Rouge/Sorcerer.

Sorry, that was no real feat advice... But improved initiative sounds nice :p
 

meltinbradley

First Post
Alcatraz/Physiker- I am going to go with Beguiler. Youre right, it makes more sense. Also, the DM is going to allow me to change some spells on the list on a spell for spell basis. Which is awesome.
That being said, surprise casting and cloaked casting. If i make a bluff check in melee they are denied there dexterity, therefore next I can use cloaked casting to add to the dc save.
But the purpose of my character is NOT to be in melee. So is there a feat, or item that allows me to threaten a target say 30 ft away?
The last thing I want to do is be up in a Orcs face casting spells.
Its only a d6 hp class and I get 0 hp from con and maybe right now my ac is good, but eventually when Im dealing with 5th level fighters they will hit me.
With the change to beguiler, should I still go for improved initiative? or perhaps try to go for improved feint by getting combat expertise?
Or pehaps spring attack? that would allow me to be in melee, feint, then move correct? but that is a long way away and requires 2 other feats....any help? thanks.
MB
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I repeat- this PC should largely avoid melee, instead trying to contribute with ranged combat.

I can't remember its name or location, but there IS a feat that lets rogues Sneak Attack at 30', but not threaten... The guy playing the Rogue/Sorc in our current game is being a real pain with that. Last session, he used his Cloak of Spider Climbing to get in position above a Desmodu and shoot him through the top of his skull... and when another Desmodu poked his head over the precipice to see what his buddy was yelling about, our guy put an arrow through his jaw.

As a Beguiler, yes, your spell list is somewhat limited. However, there are ways to improve that list besides DM permission.

  1. If your PC is the religious sort, Arcane Disciple lets you add spells from the Domains associated with your deity. If, for instance, you revere Obad-Hai, you could add spells from the Fire Domain. If you revere Tiamat...well, I don't know what her Domains are, but I'm sure at least some of them have some nasty spells in them.
  2. Books like Dragon Compendium v. 1 have Bloodline/Heritage feats that add spells to the list of the spontaneous casters who take particular feats, in much the same fashion as Arcane Disciple.
 

Physiker

First Post
You do not want to be in melee, so you do not want to feint, so there is no need to improve your feinting ;)

Improved Initiative is still a solid choice. But you could also choose a metamagic feat or spell focus. Depending on where you want to go with that build.
Just make sure you choose Rapid Metamagic at 9th level, it is a must have ! (You need Spellcraft 12 IIRC)
 

irdeggman

First Post
another option is the warlock (from Complete Arcane).

Depending on alignment - I would go with either fey or fiendish heritige feat chain (from complete mage).

If "chaotic" - then fey, if "evil" then fiendish.

Fey - you can can fey skin, which boosts your DR and some pretty nifty spell like abilities (at higher level feats) and fey power (early) which boosts your save DC and CL for enchantment spells and invocations.

fiendish - get boosts to fire and acid resistance and fiendish power gives boosts to CL for evil spells and invocations.

While mutli-classing is generally bad here (because of the hit to CL for both sides) - they can work out "themeatically" and definitely for self boosts and ranged attacks (a warlock's bread and butter).

Also you might check out the immediate magic wizard specialist variants in PHB II - Sudden Daze is pretty nifty for an enchanter and abrupt jaunt (for a conjerer) is arguabley the most powerful one.

Elderich Theurge prestige class (from Complete Mage) is a pretty decent one if you go that route.
 


Herzog

Adventurer
Races of the Dragon, and it's Web Enhancement ( Web Enhancement: Races of the Dragon -- Kobolds: Playing to Their Strengths ) has some options for Kobolds you might find interesting.

I'm playing a kobold myself at the moment, and took the DragonWrought and Dragon Wings feats, and I'm planning to take improved dragon wings next level. DragonWrought turns your type into 'Dragon', which is cool, but the benefits are minimal: immune to (magical) sleep and paralysis, and immune to any spell that doesn't include dragons (like charm person, but also enlarge person). Flying, however, although costing two feats (and only becoming unlimited flight after lvl 12) could be interesting for any build. Note that you HAVE to take dragon wings at lvl 1, so If you plan to take that feat, you'll have to do it at character creation. The only way you can postpone dragon wings is by taking DragonWrought at lvl 1.

Using the Web Enhancement, you can get an extra level of sorcerer spellcasting, possibly allowing you to qualify early for your PrC, at the cost of 2 rituals (= money + 4 hp) and a feat. (Note that this requires your DM to approve the web enhancement)
 

Dandu

First Post
DragonWrought turns your type into 'Dragon', which is cool, but the benefits are minimal: immune to (magical) sleep and paralysis, and immune to any spell that doesn't include dragons (like charm person, but also enlarge person).
Being able to start at old age with a free +3 to mental stats, no physical stat penalties, and the ability to take Epic feats isn't minimal. (Though admittedly no sane DM would ever use the literal interpretation of the feat.)
 
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Herzog

Adventurer
Being able to start at old age with a free +3 to mental stats, no physical stat penalties, and the ability to take Epic feats isn't minimal. (Though admittedly no sane DM would ever use the literal interpretation of the feat.)

Actually, it's not the literal interpretation that's the problem, but the combination with being able to choose your own age at character creation.

Starting at a 'reasonable' age (at most a few years before old age) still holds up the game mechanic, without leading to rediculous abuse.
What's missing is, of course, some way to determine starting age. O wait. There is.
The problem only arrises when starting at a different level from 1. And even then, counting one year per level should be a reasonable age progression....

One thing I'm missing though: taking Epic Feats? where did you pick that up?
 

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