jdrakeh
Front Range Warlock
Most early roleplaying games were uneasy hybrids of miniature war games and improvisational acting. While the hobby has progressed quite a bit since those early years and roleplaying games are now recognized as their own medium, there is still a place of warmth reserved for those early games in the hearts of many hobbyists.
So, what is it that these early ‘hybrid’ games offer the hobbyist that the current generation of RPGs does not? Many people have asked this question over the years, but the truth is that there is no easy answer. There is undeniably a special quality unique to first generation roleplaying games, but pinning that quality down is a tricky endeavor.
Perhaps it is the often precise tactical combat resolution in such games that captures the interest of the hobbyist, or perhaps is the reliance on actual role immersion, rather than a large number of rules, to portray characters. Alternately, it may be the fusion of these two things that captures the imagination of many devout ‘old school’ adherents the world over.
If you're a fan of first generation roleplaying games, what are the positive qualities of said games that speak to you?
So, what is it that these early ‘hybrid’ games offer the hobbyist that the current generation of RPGs does not? Many people have asked this question over the years, but the truth is that there is no easy answer. There is undeniably a special quality unique to first generation roleplaying games, but pinning that quality down is a tricky endeavor.
Perhaps it is the often precise tactical combat resolution in such games that captures the interest of the hobbyist, or perhaps is the reliance on actual role immersion, rather than a large number of rules, to portray characters. Alternately, it may be the fusion of these two things that captures the imagination of many devout ‘old school’ adherents the world over.
If you're a fan of first generation roleplaying games, what are the positive qualities of said games that speak to you?