Thanks for the feedback! I love reading these!
There's a genetically modified starter career. I haven't thought about hybrid races yet, but that should arrive at some point!
In my head, they look a bit like J J Abrahm's new Klingons.
I'm wary about even mentioning gender. But you could assign a 10% difference if you wish.
Ah, yes. There was an advanced college, which was a Masters degree, which I removed. My intention was to have it be a second grade in College, but that hasn't been added yet.
The type of degree/doctorate is defined by your skill choice when you take the career. I didn't want to list College separately for every subject, when I could just say "College - pick your subject".
Good idea. There are some sprinklings of that idea in there - some starship careers can be acccomplished via college in lieu of Military Academy. I was thinking about maybe it being a route to Navy Command school or something similar. I don't want it to be *too* similar to contemporary academic/military structures (maybe one day I'll write N.O.W. for those!), though!
Maybe as an optional rule. I'll definitely consider an attribute check for each career.
Good thinking. Yes, you're correct.
Detriments can come into play later in the game - getting severely injured (unconscious) has a small chance of injuring you and reducing an attribute by 1 point. But I did try to pull back the chances of 1-point attributes after our first playtest where they were a bit of a problem, so there's much less chance of getting a 1 in the iteration you have there.
2. When choosing a species, I found myself wanting options for genetically modified humans and hybrid races.
There's a genetically modified starter career. I haven't thought about hybrid races yet, but that should arrive at some point!
3. What do Spartans look like? I'm assuming they look like the guys from 300, but there is no clear indication that that is the case.
In my head, they look a bit like J J Abrahm's new Klingons.
4. I would have liked to have seen the height and weight tables broken down by sex.
I'm wary about even mentioning gender. But you could assign a 10% difference if you wish.
5. The pre-requisite for the field scientist career is advanced college. Is that the same as college, 2 passes through the college career, a doctorate?
6. I wish there was an option for advanced degrees other than the doctorate, like a masters degree. I would also like to see professional degrees (like an M.D.) separated out from other doctorates.
Ah, yes. There was an advanced college, which was a Masters degree, which I removed. My intention was to have it be a second grade in College, but that hasn't been added yet.
The type of degree/doctorate is defined by your skill choice when you take the career. I didn't want to list College separately for every subject, when I could just say "College - pick your subject".
7. I would like to see a military enlistment option separated out from military academy. A college/ROTC option would also be very reasonable.
Good idea. There are some sprinklings of that idea in there - some starship careers can be acccomplished via college in lieu of Military Academy. I was thinking about maybe it being a route to Navy Command school or something similar. I don't want it to be *too* similar to contemporary academic/military structures (maybe one day I'll write N.O.W. for those!), though!
8. I would like to see some possibility of failing out of a career. Not everyone who starts off in college finishes a full four years.
Maybe as an optional rule. I'll definitely consider an attribute check for each career.
9. The character creation rules has players choosing their trait right after they choose their species. It is impossible, in most cases, to meet the positive requirement for traits at this stage in character creation. I chose my trait based on my final attributes and assume this is the game's intention.
Good thinking. Yes, you're correct.
10. If you can't take a career that would lower an attribute to 1 and humans start with a 2 in everything, I had to put my human bonus attribute point in intelligence just to become a high school jock. Is this right? Along these same lines, it is so hard to get a 1 in any attribute (maybe impossible as a human) that the detriments just seem like a waste. Am I missing something?
Detriments can come into play later in the game - getting severely injured (unconscious) has a small chance of injuring you and reducing an attribute by 1 point. But I did try to pull back the chances of 1-point attributes after our first playtest where they were a bit of a problem, so there's much less chance of getting a 1 in the iteration you have there.