Elrohir_of_Kellemar
First Post
How are DMs dealing with the begining hit points for first level characters?
I have not played 4E yet and have not even read the books thoroughly, so I know I don't have a good grasp of the changes yet. I have been DMing since before the 1st edition books came out, but have used a lot of house rules over the years as well as the different rules systems.
It stikes me forceably that a first level party will have fighters begining with about 30 hit points and the ability to actually use 100 or more for the day. Even Wizards will start with over 20 HP and be able to use 50-60 in a day. This is a wee bit different from the days when a mage might start with 2 or 3 HP and the big fighter was lucky to have 6 or 8.
It seems that 4E starts out characters at 3rd or 4th level effectively similar to what computer games such as Neverwinter Nights did. This certainly makes surviving at 1st level much easier (and rolling up replacement characters less necessary). Since I normally start characters out at first level, this issue is important to me.
In order to challenge a first level party with all those HPs available, it almost seems that a DM needs to challenge them as he would a third level party or have a continual succession of encounters similar to computer gauntlets.
What have you other DMs found useful for first level party handling?
I have not played 4E yet and have not even read the books thoroughly, so I know I don't have a good grasp of the changes yet. I have been DMing since before the 1st edition books came out, but have used a lot of house rules over the years as well as the different rules systems.
It stikes me forceably that a first level party will have fighters begining with about 30 hit points and the ability to actually use 100 or more for the day. Even Wizards will start with over 20 HP and be able to use 50-60 in a day. This is a wee bit different from the days when a mage might start with 2 or 3 HP and the big fighter was lucky to have 6 or 8.
It seems that 4E starts out characters at 3rd or 4th level effectively similar to what computer games such as Neverwinter Nights did. This certainly makes surviving at 1st level much easier (and rolling up replacement characters less necessary). Since I normally start characters out at first level, this issue is important to me.
In order to challenge a first level party with all those HPs available, it almost seems that a DM needs to challenge them as he would a third level party or have a continual succession of encounters similar to computer gauntlets.
What have you other DMs found useful for first level party handling?