New to d&d
Hello all!
My friends and I recently decided to take the plunge and learn D&D together. We currently own the 4th edition core rulebooks and each of us are making our way through them gradually.
I have taken on the task of being the DM even though I've never played a game of D&D in my life. I feel pretty confident though and I've almost completely read the DM Guide. However, I have a few questions that may seem hilarious to you guys, so please bear with me. I might have accidentally skimmed through the answers to these questions, so please don't be too hard on me.
1. I'm a little confused when it comes to the skills. Can EVERY PC make a perception check whenever they want to if they are untrained in perception? Say the party is taking an extended rest in a forest, and each of them is taking turns on guard duty. Can a PC make a perception check while on guard duty if they are untrained? Also, if this is possible, can the same be done with every skill (history, arcana, streetwise, etc), or is perception an exception?
Yes any skill can be used untrained of course they have better chance if it was trained however Insight and Perception have an extra use which comes under Passive Insight and Passive Perception which equals their skill +10 and indicates what they would notice without actively declaring they're checking such as traps, monsters lying in wait and even treasure hiding beneath say a skull in a spider's web.
Like the other skills those trained in these have a better chance of passing such checks even if not actively looking in these skills' case.
2. My friends have almost completed their character sheets and backgrounds and we intend to buy some more of the necessary equipment soon. What should we make sure to pick up with a budget of say $80-$100 dollars? What are some of the essentials we NEED to have and what are some extra things you would suggest?
You can print off power cards using online facilities which in my case involved typing them out before printing them off but I did buy three of the basic power card sets.
Ideally you only need one copy of at least the phb, dmg and monster manual to start playing. The player's guides for eberron and forgotten realms are only needed if you want to play in that setting or fancy running a swordmage, drow, etc that comes with that book.
You only need the campaign setting if you plan on running your games there but you can easily run games using your own devised settings but just remember that your first few games should be looking to have fun and getting used to the rules as in the first game i played in it became a case of either trying to deal with overwhelming adversaries or adversaries we couldn't fight because they were airborne and nobody had ranged weapons.
3. On average, how many combat encounters are in a given dungeon? Can the PCs take rests while inside a dungeon?
I'd say you could get away with three encounters before they needed an extended rest.
And yes they can rest inside a dungeon admittedly some dms can be quite nasty if your players don't prepare for the possibility of being interrupted before they can fully rest.
4. I may not have reached this section yet in the DM guide, but I will go ahead and ask anyways. What happens to monster equipment/weapons once they are defeated by the PCs? Can PCs simply raid the bodies?
It should be physically present rather than vanish for no reason.
Yes they can loot the bodies although some might claim the equipment isn't worth picking up and some dms might think up nasty ways to persuade their players to avoid such activities.
5. Feel free to give me any additional advice for a first-time DM/first-time PCs.
Be careful when deciding what monsters they're going to fight and especially loot as too much of either can lead to your game ending purely because they're not ready for that kind of opposition or they end up carrying equipment that leaves you no option but to allow the monsters to carry even better equipment leading often to a treasure build up that you find yourself unable to deal with.
See what they want to play and ask them what details they want to give about their characters and if they include some background history throw something in that they recognise so they have a reason to say go down into that dark dank dungeon or even go so far as to let them explain their reasons for becoming an adventurer.
For example on character of mine was a Narfell Warlord who was searching for a new home for his tribe and became a follower of Torm which he identified with because of his quest.
Another was a half elf paladin of Kelemvor who joined his order after the orphanage where he was raised was burned to the ground by Banites and he swore to never allow others to suffer like he had.
For the warlord his tribe and his quest was the important subplots whilst as for the paladin his past wasn't revealed but had it been it would have explained why an Unaligned Paladin was behaving like a LG Paladin but without the lawful stupid parts that I've seen in certain of the forgotten realm novels!
You're welcome and I hope this helps with my luck since I haven't read the rest of this thread this has probably been mentioned already but let us know how your game went!