So, I like things managable as a DM. I try to keep everything fairly balanced, help out characters in need, etc. Also, rarely do I kill a character unless absolutely necessary. But for awhile now, my players have been clamoring for a high-powered campaign, and after much moaning and groaning, I figure I'll give it a try.
So here's what I've got so far: A war-ish campaign, which the standard PHB races have banded together to resist assault from the monsters of the world, who've been united under a powerful leader. Semi-cliche, but my crew is all about the hack 'n slash, so I'm not too worried.
I'm planning Gestalt 40-point buy characters that are 'God-Sends', essentially trained warriors from the Planes of the Gods in order to help humanity (and Elfity, Dwarfity, etc.) Now, like I said, I've never done anything like this before, so if anyone has any advice, I'm open to hear it. I think I've got the war part down, and a number of interesting plot hooks/devices that I plan on using, so I'm alright there, but still any advice is appreciated. However, I'm mainly looking for things that pertain mainly to high-powered campaigns, like "definitely don't do this," or "you can do this on occasion," etc.
Um...what else...They'll be starting at first level, as even though the 'soul' is strong, the bodies they are placed into aren't yet, so that's where leveling comes into play. I'm allowing everything from the Core books, and then other books on a case-by-case basis, depending on what it is my players are trying to break, Magic items will be fairly rare, as it is a war campaign, but I'm devising something that allows them to communicate with others on the God Planes in order to purchase things that way...maybe.
Any ideas, or any other needed information? The setting is Greyhawk, I suppose. The 'generic' setting, as it were.
I appreciate the help!
So here's what I've got so far: A war-ish campaign, which the standard PHB races have banded together to resist assault from the monsters of the world, who've been united under a powerful leader. Semi-cliche, but my crew is all about the hack 'n slash, so I'm not too worried.
I'm planning Gestalt 40-point buy characters that are 'God-Sends', essentially trained warriors from the Planes of the Gods in order to help humanity (and Elfity, Dwarfity, etc.) Now, like I said, I've never done anything like this before, so if anyone has any advice, I'm open to hear it. I think I've got the war part down, and a number of interesting plot hooks/devices that I plan on using, so I'm alright there, but still any advice is appreciated. However, I'm mainly looking for things that pertain mainly to high-powered campaigns, like "definitely don't do this," or "you can do this on occasion," etc.
Um...what else...They'll be starting at first level, as even though the 'soul' is strong, the bodies they are placed into aren't yet, so that's where leveling comes into play. I'm allowing everything from the Core books, and then other books on a case-by-case basis, depending on what it is my players are trying to break, Magic items will be fairly rare, as it is a war campaign, but I'm devising something that allows them to communicate with others on the God Planes in order to purchase things that way...maybe.
Any ideas, or any other needed information? The setting is Greyhawk, I suppose. The 'generic' setting, as it were.
I appreciate the help!