fireinthedust
Explorer
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Skill Bonus Ranks CS Mod Misc
craft (weaponsmithing) +34 20 3 1 8 (feats) 2 (gear)
intimidate +32 20 3 0 9 (STR)
knowledge (engineering) +14 10 3 1 0
ride +19 10 3 6 0
survival +13 10 3 0 0
swim +22 10 3 9 0
climb +22 10 3 9 0
Skill Bonus Ranks CS Mod Misc
Diplomacy +25 20 3 2 0
Spellcraft +23 20 3 0 0
know (Religion) +13 10 3 0 0
Sense Motive +23 10 3 10 0
Item Cost Effect
Amulet of Natural Armor +5 50000 +5 Natural Armor
Belt of Physical Perfection 144000 +6 STR/CON/DEX
Clock of Resistance 25000 +5 Save Bonus
Diamondsx9 (USED) 225000 +4 STR +5 WIS Wishes
Evil's Bane 50315 +1 Ghost Touch/Holy/Spell Storing (Dispel Magic) (GMW Cast on it to make it +5)
Divine Sanction 56500 +1 Mithril Ghost Touch/Determiniation (at 0HP, Breath of Life) (MV Cast on it to make it +5
Glove of Storing 10000 Store one item (Hilt of Light of Iomedae)
Handy Haversack 2000 Cause you always need one?
Headband of Wisdom +6 36000 +6 Wisdom
Holy Symbol of Iomedae 25 DF
Light of Iomedae 98315 +1 Brilliant Energy/Holy (Only works when Holy Sword is cast upon it. Becomes +5 Briliant Energy/Holy (Needs Approval))
Ring of Freedom of Movement 40000 Has Freedom of Movement full time
Ring of Protection +5 50000 +5 Deflection Bonus
Total: 813,175
[b]STR[/B] 19 +4 [B]class:[/B] Ranger [B]Level:[/B] 20 [B]EXP:[/B]
[B]DEX[/B] 25 +7 [B]HD:[/B] 20 d 10 + 80 [B]HP:[/B] 280/280
[B]CON[/B] 20 +5 [B]DR:[/B]
[B]INT[/B] 20 +5 BAB: +20/+15/+10/+5 CMB:+24/+19/+14/+9 CMD 31
[B]WIS[/B] 22 +6 initiative: +7
[B]CHA[/B] 18 +4
human adjustment +2 to dex
level adjustments:
4: +1 Dex 8: +1 Wis 12: +1 Dex 16: +1 Wis 20: +1 Dex
belt or perfection +6 to str, dex, con
headband +6 to int, wis and cha
[B][U]Saves: base abil misc total[/U][/B]
[B]Fort[/B] +12 +5 +5 +22
[B]Ref[/B] +12 +7 +5 +24
[B]Will[/B] +6 +6 +5 +17
Combat:
weapon attack damage crit range type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
+32/+27/+22/+17 1d8+9 19-20/X3 220 ft P -1/220ft bynd 1st 220
+32 4d8+9 19-20/X3 220 ft P (Gtr vital strike)
* +34/+29/+24/+19 1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
* +34 4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
+1d6 flaming (from flaming burst)
+2d10 dam on crit (flaming burst)
+1 att +1 dam (Feat point blank shot)
longsword, +3 encht
+27/+22/+17/+12 1d8+7 19-20/x2 --- S
+27 4d8+7 19-20/x2 --- S (gtr vital strike)
dagger,adamentine +1 (see also Feats: point blank shot and far shot)
+25/+20/+15/+10 1d4+5 19-20/x2 10 ft P/S
+25 4d4+5 19-20/x2 10 ft P/S (gtr vital strike)
mace, hvy +2, disrup
+26/+21/+16/+11
Undead: dc 14 fort save or destroyed
+26 (gtr vital strike)
arrow- adamentine X 20
00000 00000 00000 (00000)
Arrow- Bane: undead, +1 ench X 50 (vs undead: +2 att, +2d6 dam)
00000 000000 00000 00000 00000 00000 00000 00000 (00000 00000)
Arrow-cold iron X 20
00000 00000 00000 (00000)
Arrows, norm X 40
(00000 00000 00000 00000 00000 00000 00000 00000)
Ammo: (# is in efficient quiver) otherwise in haversack
max spell
Armr bonus dex/dex ACP fail magic wt move type
mith. breastplate +6 +5/+5 -2 15% +9 15 20 lite
A/C/TOUCH/FF
30 / 24/ 25
Favored Enemy:
:1: humanoid: goblinoid
:2: undead
:3: humanoid: giant
:4: outsider: evil
:5: Monstrous humanoid
Favored Terrain:
:1: forest
:2: cold
:3: mountains
:4: planes-lower
Class Features:
Tracking
Wild Empathy
Combat Style: Archery-Far shot
Endurance
Hunter's Bond: Bound to allies
Archery style feat: Rapid shot
Woodland stride
Swift Tracker
Evasion
Archery style Feat: improved precise shot
Quarry
Camouflage
Archery style Feat: pinpoint tarting
Improved Evasion
Hide in plain sight
Archery style Feat: Shot on the run
Improved Quarry
Master Hunter
Feats:
Race: point blank shot (+1 att, +1 dam within 30 fft rabge)
lev 1 precise shot (shoot into melee with no penaty)
lev 3 deadly aim (-5 att gives +10 damage)
lev 5 Master craftsman
lev 7 Craft Magic arms/armor
lev 9 Improved critical (X 2 crit threat range)
lev 11 Critical focus (+4 bonus on attack rolls made to confirm
critical hits)
lev 13 vital strike
[sblock=feat description]
Vital Strike (Combat)
Benefit: When you use the attack action, you can make one
attack at your highest base attack bonus that deals additional
damage. Roll the damage dice for the attack twice and add
the results together, but do not multiply damage bonuses
from Strength, weapon abilities (such as flaming), or
precision-based damage (such as sneak attack). This bonus
damage is not multiplied on a critical hit (although other
damage bonuses are multiplied normally).[/sblock]
lev 15 improved vital strike
lev 17 Self-Sufficient +4 to heal and survival
[sblock=feat description]Benefit: As a standard action, make a single ranged attack.
The target does not gain any armor, natural armor, or shield
bonuses to its Armor Class. You do not gain the benefit of
this feat if you move this round.[/sblock]
lev 19 Greater vital strike
Skills: 6 (base) +5 (int) +1 (race) +1 (fav class) / level X 20 levels = 280
[B]skill ranks c/s abil misc total notes[/B]
Acrobatics (dex) + 1 -- +6 +7 +14 (boots)
Climb (Str) +20 +3 +3 +6 +32 (gloves)
Craft
(Bowyer/fletcher) (Int) +20 +3 +5 +2 +30 (FEAT, CSTR LVL = 20)
Handle Animal (Cha) +10 +3 +4 --- +17
Heal (Wis) +20 +3 +6 +4 +33 (FEAT)
Knowledge
(dungeoneering) (Int) +20 +3 +5 --- +28
(geography) (Int) +20 +3 +5 --- +28
(nature) (Int) +20 +3 +5 --- +28
(arcane) (int) --- -- +5 +20 +25 (headband)
(Planes) (int) --- -- +5 +20 +25 (headband)
Perception (Wis) +20 +3 +6 --- +29
Profession (hunter) (Wis) +15 +3 +6 --- +24
Ride (Dex) +14 +3 +5 --- +22
Spellcraft (Int) +15 +3 +5 --- +23
Stealth (Dex) +20 +3 +7 +10 +40 (ring)
Survival (Wis) +20 +3 +6 +4 +33 (FEAT) (+10 for tracking)
Swim (Str) +15 +3 +4 +5 +27 (gloves)
Items:
Mithral breastplate, glamored
+4 ench, ghost touch, 55 900.0 gp
Bow, long comp,mighty +4
bane: human.: giant, +5 enc
distance, flaming, burst 162 800.0 gp
arrow- adamentine X 20 1 200.0 gp
Arrow- Bane: undead, +1 ench X 50 8 000.0 gp
Arrow-cold iron X 20 1.5 gp
long sword, +3 18 000.0 gp
dagger,adamentine +1 5 002.0 gp
mace, hvy +2, disrup 32 312.0 gp
Handy haversack 2 000.0 gp
efficient quiver 1 800.0 gp
belt of physical perfection: +6 144 000.0 gp
Boat, Folding 7 200.0 gp
boots stride/spring 5 500.0 gp
Cloak of Resistance +5 25 000.0 gp
decanter of endless water 4 500.0 gp
gloves of swimming and climbing 6 250.0 gp
goggles of night 12 000.0 gp
headband of Mental Superiority +6 144 000.0 gp skills: know planes & arcane
necklace adaptation 9 000.0 gp
Sustaining Spoon 5 400.0 gp
Amulet of natural armor +5 50 000.0 gp
Ring of freedom of movement 40 000.0 gp
Ring of Chameleon Power 12 700.0 gp
potion haste 00000 00000 7 500.0 gp
potion cure serious 000000 00000 7 500.0 gp 3d8+5
potion rem disease 000 2 250.0 gp
=============================================
709 863.5 gp
Spells/day: :1: :2: :3: :4:
Base 4 4 3 3
[u]Bonus 2 1 1 1 [/u]
total 6 5 4 4
spell preped:
level 1
Detect Snares and Pit; Longstrider; Resist Energy; Resist Energy
level 2
cure lite; cure lite; wind wall; prot fm energy; prot fm energy
level 3
tree shape; water walk; cure mid.; plant growth
level 4
Commune with Nature; Cure Serious Wounds; Tree Stride; Tree Stride
Saves:
Fort +22
Ref +24
Will +17
A/C/TOUCH/FF
30 / 24/ 25
Combat: primary weapon
weapon attack damage crit range type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
+32/+27/+22/+17 1d8+9 19-20/X3 220 ft P -1/220ft bynd 1st 220
+32 4d8+9 19-20/X3 220 ft P (Gtr vital strike)
* +34/+29/+24/+19 1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
* +34 4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
+2d10 dam on crit (flaming burst)
+1 att +1 dam (Feat point blank shot)
[b]STR[/B] 19 +4 [B]class:[/B] Ranger [B]Level:[/B] 20 [B]EXP:[/B]
[B]DEX[/B] 25 +7 [B]HD:[/B] 20 d 10 + 80 [B]HP:[/B] 280/280
[B]CON[/B] 20 +5 [B]DR:[/B]
[B]INT[/B] 20 +5 BAB: +20/+15/+10/+5 CMB:+24/+19/+14/+9 CMD 31
[B]WIS[/B] 22 +6 initiative: +7
[B]CHA[/B] 18 +4
human adjustment +2 to dex
level adjustments:
4: +1 Dex 8: +1 Wis 12: +1 Dex 16: +1 Wis 20: +1 Dex
belt of perfection +6 to str, dex, con
headband +6 to int, wis and cha
[B][U]Saves: base abil misc total[/U][/B]
[B]Fort[/B] +12 +5 +5 +22
[B]Ref[/B] +12 +7 +5 +24
[B]Will[/B] +6 +6 +5 +17
Combat:
wpn attack damage crit range type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
+32/+27/+22/+17 1d8+9 19-20/X3 220 ft P -1/220ft bynd 1st 220
+32 4d8+9 19-20/X3 220 ft P (Gtr vital strike)
* +34/+29/+24/+19 1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
* +34 4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
+1d6 flaming (from flaming burst)
+2d10 dam on crit (flaming burst)
+1 att +1 dam (Feat point blank shot)
longsword, +3 encht
+27/+22/+17/+12 1d8+7 19-20/x2 --- S
+27 4d8+7 19-20/x2 --- S (gtr vital strike)
dagger,adamentine +1 (see also Feats: point blank shot and far shot)
+25/+20/+15/+10 1d4+5 19-20/x2 10 ft P/S
+25 4d4+5 19-20/x2 10 ft P/S (gtr vital strike)
mace, hvy +2, disrup 1d8+6 x 2 b
+26/+21/+16/+11
Undead: dc 14 fort save or destroyed
+26 4d8+6(gtr vital strike)
arrow- adamentine X 20
00000 00000 00000 (0000[s]0[/s])
Arrow- Bane: undead, +1 ench X 50 (vs undead: +2 att, +2d6 dam)
00000 000000 00000 00000 00000 00000 00000 00000 ([s]0[/s]0000 00000)
Arrow-cold iron X 20
00000 00000 00000 (00000)
Arrows, norm X 40
(00000 00000 00000 00000 00000 00000 000[s]00 00000[/s])
Ammo: (# is in efficient quiver) otherwise in haversack
max spell
Armr bonus dex/dex ACP fail magic wt move type
mith. breastplate +6 +5/+5 -2 15% +4 15 20 lite
A/C/TOUCH/FF
30 / 24/ 25 **temp: 26 / 20 / 21
Favored Enemy:
:1: humanoid: goblinoid
:2: undead
:3: humanoid: giant
:4: outsider: evil
:5: Monstrous humanoid
Favored Terrain:
:1: forest
:2: cold
:3: mountains
:4: planes-lower
Class Features:
Tracking
Wild Empathy
Combat Style: Archery-Far shot
Endurance
Hunter's Bond: Bound to allies
Archery style feat: Rapid shot
Woodland stride
Swift Tracker
Evasion
Archery style Feat: improved precise shot
Quarry
Camouflage
Archery style Feat: pinpoint tarting
Improved Evasion
Hide in plain sight
Archery style Feat: Shot on the run
Improved Quarry
Master Hunter
Feats:
Race: point blank shot (+1 att, +1 dam within 30 fft rabge)
lev 1 precise shot (shoot into melee with no penaty)
lev 3 deadly aim (-5 att gives +10 damage)
lev 5 Master craftsman
lev 7 Craft Magic arms/armor
lev 9 Improved critical (X 2 crit threat range)
lev 11 Critical focus (+4 bonus on attack rolls made to confirm
critical hits)
lev 13 vital strike
lev 15 improved vital strike
lev 17 Self-Sufficient +4 to heal and survival
lev 19 Greater vital strike
[sblock=feat description]
Vital Strike (Combat)
[b]Benefit:[/b] When you use the attack action, you can make one
attack at your highest base attack bonus that deals additional
damage. Roll the damage dice for the attack twice and add
the results together, but do not multiply damage bonuses
from Strength, weapon abilities (such as flaming), or
precision-based damage (such as sneak attack). This bonus
damage is not multiplied on a critical hit (although other
damage bonuses are multiplied normally).
[/sblock]
[sblock=feat description]
improved vital strike
[b]Benefit:[/b] As a standard action, make a single ranged attack.
The target does not gain any armor, natural armor, or shield
bonuses to its Armor Class. You do not gain the benefit of
this feat if you move this round.[/sblock]
Skills:
6 (base) +5 (int) +1 (race) +1 (fav class) / level X 20 levels = 280
[B]skill ranks c/s abil misc total notes[/B]
Acrobatics (dex) + 1 -- +6 +7 +14 (boots)
Climb (Str) +20 +3 +3 +6 +32 (gloves)
Craft
(Bowyer/fletcher) (Int) +20 +3 +5 +2 +30
(FEAT, CSTR LVL = 20)
Handle Animal (Cha) +10 +3 +4 --- +17
Heal (Wis) +20 +3 +6 +4 +33 (FEAT)
Knowledge
(dungeoneering) (Int) +20 +3 +5 --- +28
(geography) (Int) +20 +3 +5 --- +28
(nature) (Int) +20 +3 +5 --- +28
(arcane) (int) --- -- +5 +20 +25 (headband)
(Planes) (int) --- -- +5 +20 +25 (headband)
Perception (Wis) +20 +3 +6 --- +29
Profession (hunter) (Wis) +15 +3 +6 --- +24
Ride (Dex) +14 +3 +5 --- +22
Spellcraft (Int) +15 +3 +5 --- +23
Stealth (Dex) +20 +3 +7 --- +30 (ring +10**)
Survival (Wis) +20 +3 +6 +4 +33
(FEAT) (+10 for tracking)
Swim (Str) +15 +3 +4 +5 +27 (gloves)
**:not wearing this ring at this time
Items: cost weight
Mithral breastplate, glamored
+4 ench, ghost touch, 55 900.0 gp
Bow, long comp,mighty +4
bane: human.: giant, +5 enc
distance, flaming, burst 162 800.0 gp
arrow- adamentine X 20 1 200.0 gp
Arrow- Bane: undead, +1 ench X 50 8 000.0 gp
Arrow-cold iron X 20 1.5 gp
100 +1 arrows 8 605.0 gp
long sword, +3 18 000.0 gp
dagger,adamentine +1 5 002.0 gp
mace, hvy +2, disrup 32 312.0 gp
Non magic adamentine daggers X5 15 005.0 gp
efficient quiver 1 800.0 gp
bag of holding, type 4 cost: 10 000.0 gp
60 lbs. 1,500 lbs. 250 cubic ft.
Boat, Folding 7 200.0 gp
Bandages of rapid recovery x 100 10 000.0 gp
decanter of endless water 4 500.0 gp
Sustaining Spoon 5 400.0 gp
Handy haversack 2 000.0 gp Slot: back
belt of physical perfection: +6 144 000.0 gp Slot: Waist
boots stride/spring 500.0 gp Slot: feet
Cloak of Resistance +5 25 000.0 gp Slot: shoulders
gloves of swimming and climbing 6 250.0 gp Slot: hands
goggles of night 12 000.0 gp Slot: eyes
headband of Mental +6 144 000.0 gp Slot: headband
Superiority-skills: know planes & arcane
necklace adaptation 9 000.0 gp Slot: neck **
helm of underwater action 24 000.0 gp Slot: Head
Amulet of natural armor +5 50 000.0 gp Slot: neck
Ring of freedom of movement 40 000.0 gp Slot: hand 1
Ring of Chameleon Power 12 700.0 gp **
ring of spell storing: greater 100 000.0 gp **
w/ 2x breath of life spell 5d8 +9 healing
Ring of force shield Cost 4 250.0 gp Slot: hand 2
Ring of regeneration Cost 90 000.0 gp **
**= not wearing
potion haste 00000 00000 7 500.0 gp
potion cure serious 00000 00 5 250.0 gp 3d8+5
potion rem disease 000 2 250.0 gp
cure serious: 15 000.0 gp
00000 00000 00000 00000
speed 15 000.0 gp
00000 00000 00000 00000
bulls strength 3 000.0 gp
00000 00000 00000 00000
cats grace 3 000.0 gp
00000 00000 00000 00000
bear's endurance 3 000.0 gp
00000 00000 00000 00000
owl's wisdom 3 000.0 gp
00000 00000 00000 00000
eagle's splendor 3 000.0 gp
00000 00000 00000 00000
fox's cunning 3 000.0 gp
00000 00000 00000 00000
Wand:
5 x wand cure critical wounds 50 charges cl 10 = 150,000 gp
2 x wand of protection from energy 50 charges cl 10= 15,000 gp
=============================================
709 863.5 gp
Spells/day: :1: :2: :3: :4:
Base 4 4 3 3
[u]Bonus 2 1 1 1 [/u]
total 6 5 4 4
spell preped:
level 1
--Hunter's Howl; Gravity Bow; Ant Haul; Resist Energy;
--Resist Energy; Glide
level 2
--Stone Call; Chameleon Stride; wind wall; Protective Spirit;
--prot fm energy
level 3
--Darkvision; water walk; cure mod.; Neutralize Poison
level 4
--Commune with Nature; Blessing of the Salamander; Bow Spirit;
--Cure Serious
Saves:
Fort +22
Ref +24
Will +17
A/C/TOUCH/FF
30 / 24/ 25
Combat: primary weapon
weapon attack damage crit range type notes
Bow, long comp,[size=1]mighty +4, +5 enc, distance, flaming burst, bane: human(giant)[/size]*
+32/+27/+22/+17 1d8+9 19-20/X3 220 ft P -1/220ft bynd 1st 220
+32 4d8+9 19-20/X3 220 ft P (Gtr vital strike)
* +34/+29/+24/+19 1d8+9+2d6 19-20/X3 220 ft P (with giant bane)
* +34 4d8+9+2d6 19-20/X3 220 ft P [size=1](w/ giant bane/Gtr vital strike)[/size]
+2d10 dam on crit (flaming burst)
+1 att +1 dam (Feat point blank shot)