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<blockquote data-quote="Salix" data-source="post: 3052399" data-attributes="member: 40003"><p>If we aren't going to allow certain builds, I think its good to get that up front in the approved content. That way people know what to expect and aren't argueing with the character judge.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I've not been GMing that power incorrectly. I've been letting one application heal all conditions. Nonetheless, the masterminds manual specifically adresses healing, because it is hard to GM. Basically, you have characters that are hard to damage already, then you really reduce a lot of the challenge of an encounter. Also,I wouldn't allow ressurection again. NPC death is usually plot driven, so this gets in the way. I'd only allow that power to be held by NPCs.</p><p></p><p></p><p>Actually, he has some pretty impressive attack powers at perception. Spirit would have easily taken out Dr. Null if he wasn't a genius with huge will saves, and I had to use GM fiat to save him from one attack. I also had to change the tint of the vehicle so Null couldn't be percieved.</p><p></p><p>Ben Robbins (who wrote the Dr. Null missions) emailed this to me about the character I guess that's some of the things I see about the character after GMing him in a mission. I don't mind the healing so much, but if we could tweak I'd make his attacks at touch, healing take more than a free action, and get rid of resurrection. I'm not trying to pick on Erekose13, I think B&S is a great and unique character, he's just really hard to GM.</p></blockquote><p></p>
[QUOTE="Salix, post: 3052399, member: 40003"] If we aren't going to allow certain builds, I think its good to get that up front in the approved content. That way people know what to expect and aren't argueing with the character judge. :heh: I've not been GMing that power incorrectly. I've been letting one application heal all conditions. Nonetheless, the masterminds manual specifically adresses healing, because it is hard to GM. Basically, you have characters that are hard to damage already, then you really reduce a lot of the challenge of an encounter. Also,I wouldn't allow ressurection again. NPC death is usually plot driven, so this gets in the way. I'd only allow that power to be held by NPCs. Actually, he has some pretty impressive attack powers at perception. Spirit would have easily taken out Dr. Null if he wasn't a genius with huge will saves, and I had to use GM fiat to save him from one attack. I also had to change the tint of the vehicle so Null couldn't be percieved. Ben Robbins (who wrote the Dr. Null missions) emailed this to me about the character I guess that's some of the things I see about the character after GMing him in a mission. I don't mind the healing so much, but if we could tweak I'd make his attacks at touch, healing take more than a free action, and get rid of resurrection. I'm not trying to pick on Erekose13, I think B&S is a great and unique character, he's just really hard to GM. [/QUOTE]
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