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<blockquote data-quote="Ben Robbins" data-source="post: 3427068" data-attributes="member: 38705"><p>[sorry to butt in, but I figure since I got quoted earlier it's fair game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />]</p><p></p><p>Boost is broken in several ways, either as an exploit or just as a pain for bookkeeping (who wants to recalculate the number of power points every round and figure out current rank?), many of which you've already hit on. Combined with arrays in any form it goes from mostly broken to extremely broken.</p><p></p><p>The best solution is to not use Boost at all. The problem is easier if you start with the idea that are two entirely different cases: boosting self and boosting others.</p><p></p><p>Boosting self can usually be easily replaced by just buying a power with a flaw or drawback. Instead of buying Boost Strength, just buy Enhanced Strength with the Drawback "only lasts a few minutes after eating the power pill" (Hero4Hire's Minute or Hour Man examples) or the Flaw "only while raging" (a la the Hulk). Since Boost doesn't let you exceed PL anyway, this is a more direct way of buying what you are going to get in the end, and it is much easier in play.</p><p></p><p>Boosting others is much messier can of worms, because there are no rules covering whether you can enhance others over their PL limits during play. But here's the interesting part: can you think of any examples in comics of anyone using Boost Others? Ever? It's extremely common in D&D of course, and common in video games, but it is just not something you see in the comic books.</p></blockquote><p></p>
[QUOTE="Ben Robbins, post: 3427068, member: 38705"] [sorry to butt in, but I figure since I got quoted earlier it's fair game ;)] Boost is broken in several ways, either as an exploit or just as a pain for bookkeeping (who wants to recalculate the number of power points every round and figure out current rank?), many of which you've already hit on. Combined with arrays in any form it goes from mostly broken to extremely broken. The best solution is to not use Boost at all. The problem is easier if you start with the idea that are two entirely different cases: boosting self and boosting others. Boosting self can usually be easily replaced by just buying a power with a flaw or drawback. Instead of buying Boost Strength, just buy Enhanced Strength with the Drawback "only lasts a few minutes after eating the power pill" (Hero4Hire's Minute or Hour Man examples) or the Flaw "only while raging" (a la the Hulk). Since Boost doesn't let you exceed PL anyway, this is a more direct way of buying what you are going to get in the end, and it is much easier in play. Boosting others is much messier can of worms, because there are no rules covering whether you can enhance others over their PL limits during play. But here's the interesting part: can you think of any examples in comics of anyone using Boost Others? Ever? It's extremely common in D&D of course, and common in video games, but it is just not something you see in the comic books. [/QUOTE]
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