Centaur
First Post
ConcreteBuddha said:You are not taking into account that the Con bonus at L40 is more than your actual hps from class levels.
A level 40 character has 13,600,000gp
Consitution
base 14
inherent 5
enhancement 12
That is a Con of 31, modifier of 10, or 400 hps at level 40.
I think they can stand to blow 80 hps on a quickened L9 spell. Especially since the cleric is gonna blow 80 hps to give me a quickened mass heal.
True, but thats still only 5 quickend spells in a day (or similar level mod) which I think would be a low number for a character of that level.
Of course, L40 is a little bit beyond extream for most of the games that I play in. I think it's been over 15 years since I was in a game that had characters higher than 12th level... therefore my thoughts are aimed a little lower.
12th level wizard with a totla con bonus of +3/lvl will have on average 66 HP.
His Quicken is going to cost him 24 hp. He's gonna be able to get off 2 (the third will likely kill him) in a day/fight. If he wants to use any other metamagic during the day/fight, he's pretty much limited to one quickened spell....
If you simply use 2*(Level Mod) then the Quickened spell costs 8 HPs. That means that the 12th level wizard above can launch 8 such spells while the L40 guy you mentioned could launch 50+. Of course at 40th level, he should be scary.
The other thing I'm not clear on however that may make a difference in this discussion is: Does your system allow for those points to be healed by magical healing? Your last post seemed to indicate that it does. If so, then your system may work as it would limit the uses per fight, but not per day! In my system, it must be healed by normal rest at the normal rates...