Obryn
Hero
The topic over in the Doing It Wrong post has mutated, so I've started this new one to continue the conversation.
The mutant topic is Fighters. What has been done right about them in the past? What has been done wrong? How can they be fixed in Next?
I'll start - For me to even look its way, the Next Fighter must have "fiat" capabilities. What I mean by this is, consider the Wizard.
The Wizard casts Charm Person and imposes his will upon the situation; the DM must make a save and that's it.
The Wizard casts Magic Missile. The target takes damage, barring immunities. That's it.
For me, the Fighter must have a similar degree of ability to make declarations like this. They should not be playing "mother may I" while the Wizard is bending reality over their knee.
-O
The mutant topic is Fighters. What has been done right about them in the past? What has been done wrong? How can they be fixed in Next?
I'll start - For me to even look its way, the Next Fighter must have "fiat" capabilities. What I mean by this is, consider the Wizard.
The Wizard casts Charm Person and imposes his will upon the situation; the DM must make a save and that's it.
The Wizard casts Magic Missile. The target takes damage, barring immunities. That's it.
For me, the Fighter must have a similar degree of ability to make declarations like this. They should not be playing "mother may I" while the Wizard is bending reality over their knee.
-O