Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 6068678" data-attributes="member: 3400"><p>Yeah, I think we eventually came to understand the general gist even if the term fiat doesn't really apply. I think you're more getting at the fighter's lack of ability to manipulate game reality other than by an attritional mechanic. Wizards summon storms, control their movement in campaign altering ways, bypass hit point attrition completely, and create stuff from nothing. Fighters fight and most fighting is done through hit point attrition. None of that is necessarily fiat, but it does pull levers in the game that martial and mundane characters can't.</p><p></p><p>I'm unconvinced, however, that they need to be able to do so as long as what they are able to do is fun and relevant to the game and for the players at the table. I can certainly agree that ways to bypass hit points to gain effects provides some tactical depth, so I like the way PF's maneuver system works and would like to see it developed further.</p><p></p><p>I also wouldn't mind developing martial classes like the fighter into being better masters of equipment. One of the central features of magic item random selection in 1e was a significant weighting of options away from wizard-friendly items and toward martial items. Magic armor and swords are <strong>far</strong> more common than wands, staves, and bracers of armor. Magic weapons, or at least powerful weapons of significance, are iconic in legends from Beowulf to King Arthur, to Charlemagne, Thor, and every samurai down the line. I could see class abilities involving a weapon or armor growing with the heroism of its wielder and taking on a legendary status of its own.</p></blockquote><p></p>
[QUOTE="billd91, post: 6068678, member: 3400"] Yeah, I think we eventually came to understand the general gist even if the term fiat doesn't really apply. I think you're more getting at the fighter's lack of ability to manipulate game reality other than by an attritional mechanic. Wizards summon storms, control their movement in campaign altering ways, bypass hit point attrition completely, and create stuff from nothing. Fighters fight and most fighting is done through hit point attrition. None of that is necessarily fiat, but it does pull levers in the game that martial and mundane characters can't. I'm unconvinced, however, that they need to be able to do so as long as what they are able to do is fun and relevant to the game and for the players at the table. I can certainly agree that ways to bypass hit points to gain effects provides some tactical depth, so I like the way PF's maneuver system works and would like to see it developed further. I also wouldn't mind developing martial classes like the fighter into being better masters of equipment. One of the central features of magic item random selection in 1e was a significant weighting of options away from wizard-friendly items and toward martial items. Magic armor and swords are [b]far[/b] more common than wands, staves, and bracers of armor. Magic weapons, or at least powerful weapons of significance, are iconic in legends from Beowulf to King Arthur, to Charlemagne, Thor, and every samurai down the line. I could see class abilities involving a weapon or armor growing with the heroism of its wielder and taking on a legendary status of its own. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fixing the Fighter
Top