Quartz said:
OK, you still don't get the 2 1.5 for 1 on Str, but you do get the AC for the shield.
Minor nitpick, but fixed nonetheless.
Why's PA have to be as good, or even nearly as good, for sword and board as it is for two-handed? I don't expect Imp. Shield Bash to be useful to two-handers... That said, if you want an extra feat to let you get the two-handed benefit one-handed, it's probably ok... *pictures some crazy oversized two-weapon fighter with leap attack, shock trooper, and pounce (Barb 1) abusing this horribly, shrugs*
I took a few steps to "fix" PA in my houserules...
Power Attack [General, Fighter]
Prerequisite: Str 13
Benefit: You may take a penalty on your melee attack rolls, which cannot exceed your base attack bonus, and add it to your melee weapon damage rolls. The extra damage is doubled for two-handed weapons or one-handed weapons wielded in two hands, and halved for light weapons or off-hand weapons. Unarmed strikes count as one-handed weapons for the purpose of this feat.
Synergy: If you have both this feat and Oversized Two Weapon Fighting, you may treat your off-hand weapon as its proper size with regards to the extra damage from this feat. Thus, a longsword in the off-hand would gain extra damage on a 1-for-1 basis.
Normal: A character may subtract a number from his attack rolls and add it to his melee damage rolls, but it can not exceed the character’s base attack bonus, up to a maximum of five points, and weapons wielded in two hands gain no additional damage. Light (except unarmed strikes) and off-hand weapons gain no extra damage from this.
This uses a houserule I have for "feat synergies" between Power Attack and Oversized Two Weapon Fighting in this case, though that part's really not important. Note how the "Normal" is altered from RAW.
[sblock]Feat synergies are just unique benefits between two feats if you possess both. I like the concept. Another example would be: If you have Quickdraw, you can "quick sheath" any weapon for which you also have Weapon Focus.[/sblock]