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Hellcow (Keith Baker) Said:
Give this quote, how would people fix the weretouched master? What ideas would ballance the +16 str of the Bear, and the +12 str of the Tiger? I think that poison might be good, but there must be better ideas that fit the theme of the beasts. Maybe 2x duration? Skill bonuses? I really like the class, and I would like to see it played in my games, but I would like all of the forms balanced.
Yes, agreed, Brekki; I wasn't actually trying to get into a discussion of the lycanthropes themselves, and I apologize if my comment offended you. But the point you riase is exactly the point I was making. The werebear is a more powerful creature than the wererat, just as the bear is more powerful than the rat. If the stat modifiers were perfectly balanced, the weretouched master would either fail to reflect the power of the werebear, or be far more powerful than the wererat he is supposedly duplicating. That is why I would not try to balance the statistic modifiers; the power of the bear is an accurate depiction of the werebear itself. Instead, I would look at providing the weaker forms with a minor additional ability reflecting the lycanthrope it is duplicating. For example, a wererat could spread filth fever with its bite, darkvision while shifted, or gain weapon finesse as a bonus feat (not that Weapon Finesse necessarily balances against +16 Str: I'm throwing out ideas, not carefully thought out solutions). The goal of the weretouched master is to resemble the true lycanthrope; the question is how best to do that in a way in which no form gets cheated, given that the creatures are *not* equally powerful.
Give this quote, how would people fix the weretouched master? What ideas would ballance the +16 str of the Bear, and the +12 str of the Tiger? I think that poison might be good, but there must be better ideas that fit the theme of the beasts. Maybe 2x duration? Skill bonuses? I really like the class, and I would like to see it played in my games, but I would like all of the forms balanced.
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