So, I ran the Flaganus encounter and the players, being clever cookies, immediately tried Diplomacy and then Intimidate.
Both succeeded.
I was feeling really sick at the time of running it and was running a fever so I wasn't really in the best of mind-sets and ended up slavishly following the module text.
In other words, I ignored the rolls. I really regret doing this as I hate that kind of thing as a player so I started trying to think of how I could've done things differently. In hindsight, though, I'm not sure how I could've changed anything.
Intimidate is just too damn powerful. But that's not the real issue. The issue is that there's really not much you could do in this situation. He's not about to hand over the kid, and the PC's aren't about to let him go.
So how would you 'fix' this encounter?
Both succeeded.
I was feeling really sick at the time of running it and was running a fever so I wasn't really in the best of mind-sets and ended up slavishly following the module text.
In other words, I ignored the rolls. I really regret doing this as I hate that kind of thing as a player so I started trying to think of how I could've done things differently. In hindsight, though, I'm not sure how I could've changed anything.
Intimidate is just too damn powerful. But that's not the real issue. The issue is that there's really not much you could do in this situation. He's not about to hand over the kid, and the PC's aren't about to let him go.
So how would you 'fix' this encounter?