Ridley's Cohort
First Post
Uriel said:
If a flaming burst weapon would only do +1d10 on critical hits and no elemental damage otherwise, then, yes, it would suck. But The flaming burst description clearly states that you get the 1d6 when you're not hitting critical hits. Also, you get to multiply your critical hits (+2d10, +3d10) with a flaming burst weapon, so its still a pretty good choice even if you dont get the +1d6 AND the +1d10 on a critical hit...
From a minmax POV it is not even close.
You need to compare Flaming Burst (+2 equivalent) to Flaming (+1) PLUS Shocking (+1).
It is completely obvious that any x2 weapon would be more effective with +2d6 damage all the time than +1d6/+1d10.
That is still true with the higher multipliers except in the most extreme examples.
If you think Flaming Shocking is a bad example, substitute Flaming Keen and it is the same story. It is completely obvious that Flaming Keen is better for high multiplier weapons than Flaming Burst, at least with the Sage's ruling.
The bonus d10s for criticals were clearly intended to be in addition to the normal d6. While it is not obvious from the working which way is correct, it is obvious from the perspective of play balance which to use.