Sylrae said:
I think the reason posts like this exist is because people are annoyed that the rules need a DM who can say "that rule is stupid, we're not using it." or "that's because the writers at wizards wrote the power badly. I'm not letting it work that way."
If it's stupid it shouldn't be in the book.
If I have to make houserules to avoid exploits, the game designers did a sub-par job in that area.
There were definitely issues like this in 3e/3.5, but there didnt seem to be nearly as many. (at least in the core 3 books)
There is no indication at all that this is an exploit and it's definately an annoying trend today that so many people have the gall to label such things as such. The rule is stupid is a subjective claim first and foremost. Here's an example:
Thought 1)Free healing via sunburst is an exploit of game mechanics and a poorly designed ability, the designers clearly messed up and this should be fixed. I think all healing should be limited by the healing surge mechanics, therefore this rule is stupid.
Thought 2) since the ability is an encounter power, and encounter powers can by used every 5 minutes, and it does not say in its description that it requires hostile beings to function, we must therefore conclude that it is working as intended. If we remove this power from functioning outside of combat we now have to stumble around with its functionality in combat. If the cleric cannot use the power to heal without an enemy in the AOE, an above poster's scenario of using it to try to find a lurker would not restore healing, which is blatently against he intent of the power. However if we KEEP the power functioning outside of combat, a 27th level cleric, a bastion of divine power capable of standing against the demonlord Yeenogu himself instead is able to take 5 minutes to restore vitality and health to those around him on a whim. Without powers like this, such story actions would not be possible. This rule empowers a lot of RP and story elements that would otherwise not exist and is therefore a really good rule. (especially since standard monsters and NPCs do not possess healing surges IIRC I could be wrong)
These combos may seem cheesy, but look at them from a story standpoint and see what you can do with it. In a long chase scene similar to LotR where aragorn and co. chase the orcs that took the hobbits, you could have your Paladins/clerics skirmishing continually heroically running themselves to the limit in order to doggedly pursue their foes. Through using the powers in such a fashion it empowers the characters to do something heroic, stunning and most importantly fun. They are able to, in some specific circumstances, be more durable and dogged than normal. While they wittle away at the orc forces they spend in combat surges and daily powers, but because they can heal outside of combat without resting they are able to have a dogged chase scene that could lead to a dramatic rescue with the party nearly maxed out. That seems fine to me.
It seems to me that these sort of things are working as intended.
I honestly wish that people wouldn't make so many assumptions about how the rules appear and would just accept them for what they are and play the game. The designers spent a long time working on this thing. Where you see exploit and broken, maybe they see working as intended. Who knows, it is an incredible act of conciet to assume that we do.